hofer 11-May-05 #132725 |  | Rating: 10 Bravissimo!
quando le pitturi ? |
Ogre 29-May-03 #39782 |  | Rating: 9 Very good mini I must say, but the axe head is a little to round make it more vicious looking. |
strumph 05-Jan-03 #24726 |  | Rating: 9 woah! agrees with Peredyne on the axe though. other than that, i'd love to have an Imperial Agents army made up from tech priests made by you  |
Peredyne 18-Oct-02 #16739 |  | Rating: 8 I would replace the axe blade with the blade from the new Techmarine axe. Other than that. the sculpt is first rate! |
No Such Agency 18-Oct-02 #16729 |  | Rating: 8 If this is some of your "early work", you've got some serious talent happening How many "practice" pieces did it take to develop your sculpting skills to this level? |
Chaplain Desmodus 18-Oct-02 #16712 |  | Rating: 8 I think it is very nice. With GS it's hard to achieve sharp edges, everything becomes rounded to an extent. That is true in this case too (shoulderpads, axe etc) - as far as I can see - and it's what stops me from giving this sculpt a 9. |
wightzombie 17-Oct-02 #16692 |  | Rating: 7 a little mor definition in the flowing o[f the robes aka deeper valleys n higher peaks specially on the arms and the fold near the wrists it looks a little too pillowy. some sharper definition would give the robes that edgier more action oriented look. for shoulder pads, might try using some sort of material like plastic or sheet metal to get them perfectly smooth. i thinkl the sharpening of the robes/arms plus a good once over for detail getting real clear definition and you have a model ready for prime time casting. |
Bonk 17-Oct-02 #16685 |  | Rating: 8 Looks very nice. Unpainted makes it hard to see all the detail. We definitly need a category sculpts and conversions. |
Jericho 17-Oct-02 #16683 |  | Rating: 8 Really a good sculpt here. For a first, it's very impressive! Keep up the good work. |
Tuffskull 17-Oct-02 #16672 |  | Rating: 10 as I'm sculptuing a lot, I love your mini!!! |
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