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Captain Coryani By Onis Lair
Manufacturer: Reaper | Fantasy Category | Submitted: 30-Jul-05
Average: 6.0 | Votes: 92 | Views: 722
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http://www.freewebs.com/onislair/

This was a commision from a local Living Arcanis player. because he's such a supporter of the Coryani Empire most peopel refer to him as captain Coryani, thus the big white C on his cape. CAPTAIN CORYANI AWAY! The left hand was a resculpt and i'm no sculpter, where the right hand was taken from a D&D plastic pre-painted figure. I've since corrected the figure by changeing the hair to blonde at the client's request but i find the black hair looked better.




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Viewer comments:
Whizard Hlavaz
08-Aug-05
#143890
Rating: 6
I've gone through your gallery, and I agree with Dragonsreach. You're ready to take the next step from tabletop quality towards more display quality. Your paint control is spot on, so let's see you work towards thinning your paint and layering on some highlights, even on your gaming figs. Drop me a line on the Jenova boards if you want to talk about it more. Nice base on this fig. That's good work.
iLikeSpoons
31-Jul-05
#142640
Rating: 7
Ooooh ,nice one! Again, as with the holy judge - it could benefit a lot from some highlighting and blacklining. The gold is very good, the face is great (as with the rest of your minis) and the base is not bad. The red is just aching for some shades and highlights, but the freehand is not bad! The worst thing are the hands/daggers, which would benefit greatly from some shades!
Dragonsreach
31-Jul-05
#142637
Rating: 6
As you requested I've gone through your gallery and voted, but I'm going to comment on this figure and use it as an example of what I see you need to consider on all your figures. Firstly I can see that the paint you are using is not thinned very well. This will, expecially in the case of metallics tend to make the paint look 'Blocky' and heavy. Thin your paints out with clean water and that will enable you to control the appearance. Secondly there is very little highlighting and shading on your figures and while, form your descriptions, I can see that he are intended for Gaming they could still benefit from a little alteration to tonality. You could experiment with shading washes on the metalic armour of this figure. Rich gold like this could benefit from dilute washes (Don't flood the figure) pushed into the recesses of the armour. A Green or Red wash would enhance the armour giving it more definition and a little more Ooomph. What I do see, and is shown clearly on this figure, is that you do have painting control and accuracy, this will go a long way towards your development, should you wish to follow my suggestions. Hope this helps.
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