• Being Brother Cytore

    BEING BROTHER CYTORE
    The rebuilding of the Crimson Fists' Veteran Sergeant Cytore

    INTRODUCTION

    Oh no.

    Please please no.

    It may have been the fact that I'd bought far far too many models in the last few months, and so my shelves were buckling under the weight of all that lead.

    Maybe all those glue fumes in my room had gradually eaten away at the components holding up the shelves.

    Perhaps in a fit of boredom (brought about by having never been painted or played with) all my models had agreed to jump at the same time.

    Whatever happened, my shelves collapsed, squashing lots of my precious models.

    Squashed? Yes, having fallen six feet and then have two miniature-laden plywood shelves fall on top of you means you get squashed. Squashed and chipped if you're made out of lead, in loadsa pieces chipped and mangled if you're plastic, and shattered powderised and completely written-off if you're a resin figure.

    Errex suggested I write a series of articles about how I sorted out the ensuing mess. So here comes part one - how I repaired my Inquisitor Scale Marine Veteran Sergeant.

    ROOM FOR IMPROVEMENT

    Here's some pictures of Cytore before he fell off the shelf and broke into twenty-three pieces. Pretty neat model eh?





    While I was mending Cytore I decided to improve him. Months ago when I'd first built him I made the mistake of showing him off on the Portent Forums. To this day I haven't figured out if the people there are all Golden Demon winners and thereby able to criticise anything less than perfect, or are just lonely bitter and twisted individuals who let their frustration out by bitching. (Hmmm, maybe that's a bit harsh but I felt like that when the comments like: "It looks kinda dumb. Its [sic] too goofy =I= is supposed to be serious not ludicrus[sic]." started appearing I felt gutted.)

    The three main criticisms levelled at the model (rightly or wrongly) were:

    - The leg's bent.
    - The powerfist's oversized.
    - There's no detail.

    In order to make my model more pleasing to Joe Average, and thereby score higher than 6.3 for it I planned to address all these "problems".

    LEGS

    The legs were the biggest challenge. I originally converted Cytore so he was walking forwards, rather than running like Artemis. When Cytore fell the parts areas I'd sculpted from greenstuff broke off. The photos below show the huge gaps at the groin and knee. Over several evenings I completely resculpted and reposed the legs so he was more firmly planted to the ground, (and also so no one could moan about that non-existent awkward bend).





    This proved quite problematic as the surviving parts had already been painted. Getting smooth transitions between the existing metal parts and the greenstuff was impossible unless I stripped the legs and started afresh. To get round this I covered the joins with a healthy amount of battle damage when I'd finished painting them.

    The photo here shows the front view of the legs before they were painted. As you can see there's a massive amount of greenstuff on them.




    Tip #1 - When sculpting with greenstuff and trying to get sharp dented surfaces like the texture at the joins in the back of the knees, leave the greenstuff to dry for an hour before shaping it. Then you can prod it with a knife, and the greenstuff squashes rather then lets the knife pass through it.

    DETAIL

    Of the afore-mentioned complaints with Cytore, I can only really admit to being guilty of the third. I'd gone to great lengths to get rid of a lot of the detail so that my Marine wouldn't end up like everybody else's. I didn't want Cytore to wind up as an unhelmetted bolter and power-sword toting ex-Deathwatch guy with a crux necklace and a lovely skip in his step. I wanted a marine that was truly unique, and if I managed by that by making him as unremarkable as possible then so be it.

    The original Deathwatch bolter had had all the add-ons like the ammo selector removed, so I had a bog-standard one. This was really hard to pull off, as there's an awful lot of accessories, so when I had removed it all all of the casing, pump-action handle and top needed rebuilding from greenstuff. After the crash I decided to replace the clip with one from the Ork Wartrakk big shoota.

    Other changes included a chequered design painted onto his left kneepad. Maybe one day I'll do some devotional markings on his powerfist.

    HELMET

    Luckily the helmet didn’t get too badly damaged in the crash; just two chunks broke off. Most of the time I'd lavished on making Cytore was spent getting the shape of the helmet right - it forms the focal point of the model and has to look exactly as you'd expect a power armour helmet to. Had it split in half or been squashed out of shape I would have utterly freaked out. It was easy to replace the chunk of greenstuff that had come out of the mouthpiece, and the other chunk was drybrushed with Chainmail as if it was a chip.

    To get more detail onto the helmet I decided to have another go at adding a mouth-grille. Originally I had carved lines into the helmet before building up the rest of the mouthpiece. This was all well and good until I came to painting it when I realised that the texture wasn't pronounced enough to give nice clean lines when I drybrushed it. I decided to just leave it black as if it was in heavy shadow.

    To add a proper grille I drilled a series of fine holes in the bottom of the helmet at regular intervals. I then pushed silver dressmaking pins through these and cut off the ends. Below you can see the untrimmed ends poking through the bottom of the helmet, and also the part of the mouthpiece that I had to replace with greenstuff. This worked really well as the bright silver pins stand out from the black shadows meaning the grille is sharply defined.




    POWERFIST

    Not as great a challenge as the legs, but the powerfist still needed a lot of work doing on it. The original fingers and tubing had all broken off in the crash. I decided rather than give him a new set of fingers identical to the original, I’d make them more bulky and realistic (of course by which I mean "complex"). This would mean that compared to the fingers the main body of the fist would appear smaller, so it wasn't as vulnerable to being called oversized. (Of course it's meant to be oversized, it's a POWERFIST, not a driving glove for old ladies!)

    The fingers were all made from trimmed-down plastic Dark Eldar helmets glued to trimmed-down plastic Night Goblin arrow pouches. I could detail exactly where I trimmed them, but it'd be really tedious and you'd be able to figure it all out by yourself anyway. Small plasticard rectangles were glued to the tops as armour-plating and plastic rods were glued to the bases of the fingers. These were then glued to the hand in a clenched pose.





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