Warboss conversion - he\'s big an\' mean! - Page 8
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Thread: Warboss conversion - he\'s big an\' mean!

  1. #141

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    Alternate concept:







    Shortened Warbike Dakkagun. I\'d probably add the ammunition feed to the top of the back end in the form of a bullet chain going from a slot in the gauntlet to the top of the guns. I\'m also giving serious thought to cutting the whole back end off the gun (from where the barrels meet the gun back) and building a new back end, closer to the body of the gauntlet.

  2. #142
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    I think the dakkaguns are definitely the way to go. The ammo feed should complete the look, I don\'t think you have to cut down and rebuilt the back end.

  3. #143

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    Ein, I think I speak for a lot of people when I say that I\'d be extremely happy if you were to get this cast *peers at your speshul big mek preshur kastur*.

  4. #144

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    Originally posted by chaos877
    Ein, I think I speak for a lot of people when I say that I\'d be extremely happy if you were to get this cast *peers at your speshul big mek preshur kastur*.
    I considered doing it when I got the model back sans arms from Noze, but I decided against it, even though I really wanted to, for two reasons:

    1) Noze\'s sculpting constitutes basically the entire upper half, and I don\'t have his permission to go around casting his work... and

    2) I couldn\'t properly cast the model without getting a saw and hacking it into more workable pieces, and I refused to do that because I didn\'t think I\'d be able to put it back together nearly as nicely.

    Not to mention there\'s no way to cast something as complex as, say, the fists, without losing my mind entirely or hacking it up into a ton of pieces.

    Sorry. :(

    As far as the guns go, I think I like it. I\'m probably going to put a matching one on the other fist... that, or a flamethrower. The asymmetry of a skorcha is somewhat appealing, but I have honestly never seen fit to give my warbosses a shoota/skorcha. Or anything over a normal slugga, really. I like my close combat monsters.

    Still, since I seem to be playing off the Marneus Calgar image, guns are probably best.









    This is actually kind\'ve nice, though. It means I can run him as a Dreadnought in some games if I wanted to (given his size, I think that\'s totally fair) and still have my other two HQs (Booma and Wurrzag) in play, while still adhering to force org. :P

  5. #145
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    I think the Skorcha would be a good idea, for sure. You can\'t benefit from a power claw and a pistol anymore anyway, so might as well get some good dakka and flames in the mix.

  6. #146

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    looks brilliant dude!

  7. #147

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    a skorcha would look great, something compact, with either a small fuel tank \"integrated\" (placed above or below the flamy bit) or a large fuel drum, either strapped to his back or something.

    or..... better yet.... have him lug it around and have him swing it around at enemies....

    imagine that, a big a** orc, with fists that could punch out a dread, hurtling toward you, swinging a fuel tank.... i\'d crap my pants at that... :D:drunk:

    keep up the good work. and that last picture of his back was spot on, i declare this thread my official anatomy resource (guess i\'d have to thank Noze as well, for the sculpt itself) :beer:

  8. #148

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    I was thinking it might be funny to stick the Boss\'s bosspole onto Urk, but I hit upon a problem: the brim of his hat in the back sticks out a bit too far. To compensate for that, I attached it at an angle, and had to put a styrene spacer between the rod and his back. I don\'t know if I like it or not, though the glyph seems appropriate considering the boss. Unfortunately there\'s no way to get the little blighter to hold the pole properly with his current pose.




  9. #149

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    i kind of like the look with the spacer, why not attach the spacer to urk\'s back with straps, like a backpack, should be easy enough, and if it turns out wrong, you get rid of it just as easily.


  10. #150

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    Alright, I put a little more work in on this and I think it\'s getting there. There\'s some small detail stuff left to do, but first I\'ll make with the pictures.











    Urk\'s now got a loincloth on and a \'strap\' going over the back of the pole to hold it to him. The boss is rocking a matching (mostly) dakkagun on the other arm now.

    For your viewing pleasure, the old marine sizeup:



    And an over-the shoulder of the marine\'s view:



    Now, like I said, there\'s just little stuff left. The gauntlets (particularly the white styrene band on the inside of the arm) feel a little bare, though I may just add more rivets to compensate. Urk\'s hat needs a skull icon or something right in the middle of the front to make it look a bit more like a proper Commissar hat. Both gun assemblies come off right now, so I need to permanently attach them and get the belts of ammunition sitting right in their respective holes. I need to work a little bit more on the banner, particularly the spiked knuckle things on the back, to try and make them look a little more fitting.

    Then there\'s also the matter of the base. I think he\'ll get a 60mm so he can properly count as a Dreadnought should I choose to use him like that from time to time.

    Anyway, getting there. I wouldn\'t mind input on the littler details, though this is where my \'Marneus Calgar\' comparison ends. He\'s not getting a cape or bionic eye or anything to try and match Calgar, cause that\'s not the point of him. :P

  11. #151
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    Looking pretty sweet my friend :D There\'s no doubt who\'s da boss when he\'s around.

    About the only suggestion I can come up with at the moment is to think about doing something with the belt, it looks like it\'s riding a bit high on the front. A big old belt buckle or something might cover it up if you\'re at all concerned.

    Can\'t wait to see more of your stuff painted!

  12. #152

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    the new dakkaguns look much better.this is by far the best thread here.cant wait to see it finished ^_^

  13. #153

  14. #154
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    Yeah clearly there\'s no comparison :D

  15. #155

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    I\'d prolly pay 100$ for that model.

  16. #156

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    Originally posted by Recoil889
    I\'d prolly pay 100$ for that model.
    He\'s never being sold. :P (Unless I can manage to make an even bigger one in a few years time.)

    Can\'t say the same about my older warboss, but I haven\'t made up my mind about him yet, since he might be fun to keep around for Apocalypse.

  17. #157
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    The problem with being so damn good recently is that your old stuff shows its age a bit. The old boss will be about as big as one of your regular boyz by the time your army\'s finished :D

    In the meantime you\'ve got me pondering how to do my Warbosses and stuff for the Ork army I\'m scheming about (built around Nobz, Bikes, Koptas, more Nobz and more Bikes, and lots of Battlewagons. Bad Moons ftw!).

    Currently I\'m thinking something along the lines of your boss, but in this pose:



    Tee hee :D

  18. #158

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    I intended on priming my big boss this morning, but my white primer\'s completely out. Instead, I entertained myself by working on the boss\'s base. I couldn\'t make up my mind between a 40mm and 60mm base, so I went ahead and made... both. :)







    The 40mm has a magnet on the underneath, and fits perfectly into the \'rim\' that can be added to make the base 60m. They just snap together nice and easy, and I can use the larger base when I play him as a dreadnought or what have you.

    I added some spent ammunition piles beneath where the fists would spit the shells, and some other random details around the base itself. I think the model\'s ready for paint, once I can get more primer.

  19. #159

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    So, I figured that the fact that my white primer was spent was a sign that maybe this guy needed just a little bit more work. With that in mind, I tried my hand at adding some scars to his bulkitude. :P









    I think the one on his back came out looking the best, and the one by Urk looked the worst. Still, I figure all of that can be touched up with paint. I know it looks like there\'s a \'seam\' between where I added the scar and the rest of the musculature, but I did my damndest to try and smooth them together. I think it\'s also partly to do with the fact that the hue of the greenstuff used for the scar is different (since the mix was probably slightly different), which lets you see the edges and boundaries of the scar itself. After primer, I\'m hoping it\'ll be indistinguishable. The stitching was the only way I knew of communicating an injury. Hell, it might not even end up being stitching - I could paint the brown \'stitches\' boltgun metal and treat them as staples. The scar seemed like a good detail to add to the back, anyway, since it was sort\'ve bare.

    I tried adding bullet holes in a place or two, but nothing looked right so I popped them off.

    I need to find a tutorial for properly blending the proper colors for this thing, since I want the skin around the scars and where the cables meet his flesh to be \'raw\' looking, slightly pink tinted.

    I\'ll probably grab a sharp knife and put some dings and gouges in his power fists a little later so that they look a little less fresh.

  20. #160

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    does this help you?link

    metal \"stiches\" would look the best i think.maybe a bit rusty as well ^_^

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