Can a deep strking Blood Angels Landraider shoot?
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Thread: Can a deep strking Blood Angels Landraider shoot?

  1. #1

    Default Can a deep strking Blood Angels Landraider shoot?

    According to the rule book only fast vehicles can shoot one weapon after deep striking. My friend has been advised by the GW store that as the Blood Angels are "Dapper" at engineering (their words not his), then their tanks can shoot after deep striking.

    As fas as I was aware it was only the Baal Predator that had the over charged engine and therefore classes as a fast vehicle. I don't have a BA codex to look this up, can anyone confirm whether they are fast vehicles or whetehr BA have some other dumb rule allowing this?

    I'm expecting a big argument tonight, so want to get my facts straight lol

  2. #2

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    To be honest, I have no idea. It sounds shady, but it may be in the books. If a player is going to perform an action like that, and someone calls them on it, they have to be able to prove it via a codex. "The guy at the GW store said" story isn't sufficient. He'll either have to show that it is explicitly permitted, that it is expressly prohibited, or that it's a grey area. If it is a grey area you'll need to come up with house rules, and NOT fight about it.

    Have him show how the Land Raider is a fast vehicle and he's fine. I can't imagine it is, but I'm not an expert on Marines. (as evidenced by an earlier thread)
    Nosus decipio - We Cheat

  3. #3

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    The rule book states (p.95 of the small book) that vehicles count as having moved at cruising speed after deep strike. The vehicle shooting rules state that models having moved at cruising speed cannot that turn. However, reading the rules of the land raider, power of the machine spirit allows a vehicle that has moved at cruising speed to fire one weapon. I read this as: Yes, after deepstriking, the land raider may fire one weapon.

  4. #4

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    yeah, if he told me it was that rule I'd have believed him not "Blood Angels are 'Dapper' engineers so they can deep strike and shoot".

    He showed me the rule and everything was ok, he didn't end up deep striking anyway

  5. #5

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    I did it once and lost about 700pts worth of a 1500pt army! Often not worth it IMO.

  6. #6

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    Poster was correct, Land Raiders can shoot one more shot than allowed by their movement thanks to machine spirit. Blood Angels can deep strike them... and the two rules together make it work. Now, the real question is, can it deep strike, shoot, and then can a squad of assault terminators jump out of the front and assault that turn, too? The answer to that is no, as clearly explained in the BA codex, twice on page 37. However, if those terminators were the normal, shooty kind, they could disembark from that LR and shoot, but not assault that turn.

    The only way they could have made it better is to have it not follow deep strike mishap table rules, and treat it like a tank shock if you get landed upon by a land raider.

  7. #7

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    If the Landraider has an assault ramp I think a squad could theoretically assault out of it. I'm not entirely sure as its been a while since a played with my Blood Angels.

  8. #8

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    Quote Originally Posted by somaticon View Post
    If the Landraider has an assault ramp I think a squad could theoretically assault out of it. I'm not entirely sure as its been a while since a played with my Blood Angels.
    That it can but since you have deployed by deep strike you are not allowed to move at all (except for running in the shooting phase).
    Quote Originally Posted by TrystanGST View Post
    The secret? Practice, and a desire to get better. A little talent goes a long way, but as long as you're open to advice, you can do amazing things.

  9. #9

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    Chrome is correct, but dont deepstrike models, too costly if you lose them. I lost 2 5 man teminator squads and an 10 man assault squad in a single round of deepstiking. I had a sad face. However as blood angels have fast tanks (rhinos,razors,baals,vindicators). Try fielding 3 vindicators, then on your first turn yu can move 12 inchs AND fire the cannon as fast vehicles can shoot one weapon. Good bye enemy front line!!!

  10. #10

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    That's the beauty with drop pods, you can't really lose them unless you scatter them outside the table.
    Quote Originally Posted by TrystanGST View Post
    The secret? Practice, and a desire to get better. A little talent goes a long way, but as long as you're open to advice, you can do amazing things.

  11. #11

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    Quote Originally Posted by Master of fact View Post
    Chrome is correct, but dont deepstrike models, too costly if you lose them. I lost 2 5 man teminator squads and an 10 man assault squad in a single round of deepstiking. I had a sad face. However as blood angels have fast tanks (rhinos,razors,baals,vindicators). Try fielding 3 vindicators, then on your first turn yu can move 12 inchs AND fire the cannon as fast vehicles can shoot one weapon. Good bye enemy front line!!!
    lol, my luck with the scatter dice is legendaryily bad! I cant hit the broadside of a barn with my vindicators. They then usually end up getting killed by grunts before they can do anything

  12. #12

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    I think it's more accurate to say, don't deep strike with models you can't afford to lose. It's a risky gambit if your timing is off. Put the squad in too early and it can be shredded should your main force not be close enough to distract and support. Some players know how to handle Deep Strike opponents.

    Deep striking a Land Raider with full payload seems like sinking way too many eggs in one basket. But then again, fortune favors the bold.
    Nosus decipio - We Cheat

  13. #13

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    Not only is DSing it a big mishap risk, it's downright suicidal against any competent army with meltas who will just walk up and fry it and probably plasma or just weight of fire the squad inside. "Fortune" favors the prepared who minimize the need for luck- the bold just get lucky sometimes ;-)

    Outflanking baals is brutal- assault cannons in rear/side armor, exposed infantrty or flamestorms on just about anything without and AV hurt bad. That being said, DSing assault squads can be a real pain as you have to deal with them very quickly and meltas, flamers and plasma from such squads can be very dangerous.

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