Rivet Wars comes from the mind of Ted Terranova who created a fictional world that combines WWI combat with steampunk, clockwork, and turn-of-the-century tech, in order to have a place where his "Rivets" could play. After making his own tanks for a brief period of time, CMON contacted Ted Terranova and together they worked on turning it into a board game. The core game pits Blightun Troops against Allied Troops, and a future expansion adds more variety to these two factions. Hopefully in the near future other factions will be introduced, continuing Ted's dream of fleshing out the world of Rivet Wars.
The once beautiful world of Rivet has been wracked by decades of war. The years of bombing, gassing, and stripping natural resources from the planet has taken its toll, turning its pastures into muddy, cratered-pocked no-man’s lands, and blackening the skies with soot and stench of factory smoke.
But the fight continues on. Technology has stagnated to a post-Industrial level, similar to those seen in WW1. Machineguns and primitive armored vehicles have been introduced without replacing the old ways and it’s not uncommon to see a cavalry charge of heavy horse lead by an 80 ton six legged dreadnought. Steam power is still widely accepted while other forces employ electricity or diesel or horse.
The many nations of Rivet have created various alliances. At the center of conflict lies the Imperial Blightun Empire a monarchy driven by the Mad Arch Duke and his uncle, the Kaiser. Ruling through fear and brutality, they see this conflict as a chance to extend their lands and they will employ any means, even poison gas attacks, to win the war. The Allies on the other hand are driven by their fight to survive. As independent nation states they see the Blightun Monarchs as a direct threat to their sovereignty. Meanwhile, still other factions are fighting for resources or because they see an opportunity arising out of the turmoil. National borders are ever changing and treaties—and fortunes–rise and fall daily.