Alternate Rules/Brainstorming
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    Default Alternate Rules/Brainstorming

    Because this whole thing captured my imagination and hasn't let go. I like the whole game, but I'm biased towards Goritsi so I keep imagining ways to "improve" them and well this is what came to mind. Here is my version of the Goritsi Army.

    Infantry (Level 1) - Conscript
    Trait: Human
    Mobility:6 Willpower:6 Resilience:1 Wounds:1
    Defense Chart: 1:[Magic] 2:[Dodge] 3:[Dodge] 4:[Parry] 5:[Parry] 6:[Strike] 7:[Strike] 8:[Strike] 9:[Overpower] 10:[Overpower]
    Attack: Sword Strike (Melee/1/R00)
    Special Ability: Prove Yourself (Overpower) - When this model kills an enemy with an [Overpower] result, it is noticed by the dark powers of the Goritsi. Make a Will(2) check and if you succeed the dark energies suffuse the model turning it into a Skorzi Berserker.
    Special Ability: Undeath - When this model would be killed with an [Overpower] result, it is noticed by the dark powers of the Goritsi. Make a Will(1) check and if you succeed the dark energies suffuse the model turning it into a Zeti Revenant.

    The majority of the Goritsi army is made of its conscripted human population. Life in the dark lands is tough, but it's better than being dinner for the ravenous Skorzi, besides the Dark Powers are always watching and the lucky few who distinguish themselves get the chance to join the ranks of empowered elite.
    They have no leaders of their own and cannot be inspired by either the Zeti or the Skorzi, who both terrify and awe them.

    Infantry (Level 2/Elite Infantry) - Skorzi Berserker
    Trait: Skorzi
    Mobility:9 Willpower:6 Resilience:1 Wounds:3
    Defense Chart: 1:[Magic] 2:[Magic] 3:[Armor] 4:[Dodge] 5:[Dodge] 6:[Strike] 7:[Strike] 8:[Strike] 9:[Strike] 10:[Overpower]
    Attack: Rend (Melee/2D/R00) Unrelenting(1)
    Attack: Go for the Jugular (Melee/1D/00), Critical Blow(2)
    Special Ability: Dark Hunger - If this model hasn't killed anyone this round it loses 1 Wound at the end of the round, down to a minimum of 1 Wounds.
    Special Ability: Eat What You Kill - When this model kills another model with a melee attack remove 1 damage from this model (to a maximum of 3 Wounds). It consumes the flesh of it's kills, temporarily sating the dark hunger.

    Skorzi Berserkers are the origin of many of the horror stories that come from the shadowed lands of the Goritsi. Fast, strong and imbued with an uncanny vitality that makes them nigh-impossible to put down these creatures are nearly unstoppable on the battlefield. However, the same eldritch energies that empower them also drive them into a mad blood lust to feed the dark hunger that sustains them - many an unwary traveler has disappeared in the night devoured by an ever hungry hound of darkness.

    Leader (Level 1) - Skorzi Alpha
    Trait: Skorzi
    Mobility:9 Willpower:7 Resilience:1 Wounds:3
    Defense Chart: 1:[Magic] 2:[Magic] 3:[Armor] 4:[Armor] 5:[Dodge] 6:[Dodge] 7:[Strike] 8:[Strike] 9:[Strike] 10:[Overpower]
    Attack: Rend (Melee/3D/R00) Unrelenting(1)
    Attack: Go for the Jugular (Melee/2D/R00), Critical Blow(2)
    Special Action: Howl - You may extend the Alpha's Sphere of Influence to a full 12" (14" if this is the Commander), this extended SoI can only be used to activate Skorzi models (neither Zeti nor Humans can understand the howl). This counts as the Alpha's action for this round, though it can still move.\
    Special Ability: Dark Hunger - If this model hasn't killed anyone this round it loses 1 Wound at the end of the round down to a minimum of 1 Wounds.
    Special Ability: Eat What You Kill - When this model kills another model with a melee attack remove 1 damage from this model (to a maximum of 3 Wounds). It consumes the flesh of it's kills, temporarily sating the dark hunger.
    Inspire: Models that participate in a melee attack may sprint at the end of this activation.
    Training: Models gain Escape Artist.

    Each pack of Skorzi is led by the strongest, toughest and most cunning of them. These alphas have gained their position by battling the previous Alpha to the death and hold it by putting down any challengers. They are also the most disciplined, able to maintain reason even as dark hunger gnaws at them through sheer will-power. They are respected and feared and their battle howls have been known to inspire Skorzi leagues away.

    Infantry (Level 2/Elite Infantry) - Zeti Revenant
    Trait: Zeti
    Mobility:6 Willpower:7 Resilience:2 Wounds:1
    Defense Chart: 1:[Magic] 2:[Magic] 3:[Magic] 4:[Parry] 5:[Parry] 6:[Strike] 7:[Strike] 8:[Strike] 9:[Strike] 10:[Overpower]
    Attack: Ethereal Blade (Melee/1D/R00) Before assigning dice this model may change this attack to a magic attack.
    Attack: Come Hither (Will/1D/R9) Move target 3" directly towards this model for each success.

    Revived from death these animated corpses are flush with dark energies. They are masters of glamour and illusion and being already dead the can not be easily hurt again - only striking the heart or the brain will damage them.

    Leader (Level 1) - Zeti Elder
    Trait: Zeti
    Mobility:7 Willpower:8 Resilience:2 Wounds:1
    Defense Chart: 1:[Magic] 2:[Magic] 3:[Magic] 4:[Magic] 5:[Parry] 6:[Parry] 7:[Strike] 8:[Strike] 9:[Strike] 10:[Overpower]
    Attack: Ethereal Blades (Melee/3D/R00) Before assigning dice this model may change this attack to a magic attack.
    Attack: Come Hither (Will/2D/R9) Move target 3" directly towards this model for each success.
    Inspire: Models gain +1D to their Come Hither Will Attack.
    Training: When this model is the target of a will attack or when it makes a will check, this model has re-roll + 1.

    As the Zeti grow older they learn better control of their dark ethereal energies increasing their vitality and enhancing their abilities.
    Last edited by duke_bonez; 09-11-2013 at 04:55 AM.

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