I like the Ashmen changes.
I have also figured out the Alyana Heska change...
Offensive Mastery is moved from a melee ability to a Special Ability. Makes more sense.
I like the Ashmen changes.
I have also figured out the Alyana Heska change...
Offensive Mastery is moved from a melee ability to a Special Ability. Makes more sense.
Last edited by Lord ThornShadow; 02-05-2014 at 01:54 PM.
EGO sum in vestri substructio caedes vestri populus!
Yes going from a 80% death ratio vs magic attacks that to a 40% with a 30% chance to retaliate is a very welcome change.
I do have to wonder why poor Alena decided to stop practicing her deflection techniques. Perils of having to spend time on diplomacy I suppose.
I like the changes too. Really deals with the big problem of magic deleting Swordsmen with no effort. Also of course it looks like Shael Han has lost its 'all magic all the time' schtick, which helps Nasier a lot. On balance I think the Ashmen and all the specialists are exactly where they should be right now. Definite strengths and weaknesses to play to.
I'm not 100% convinced about the Pelegarth but a few of them mixed in with Ashmen either to block off access to objectives etc, or sweep jammers away from the Ashmen, could be what they're good at.
Anyway, I'm feeling very pleased as just this little buff combined with other factions generally getting toned down has got Nasier into a pretty good, balanced place, IMO.
Looking forward to find out what the big guys with hammers do now!
To be honest, that is what I really want to know. the rules for the missing units and support pieces. And what the unit is going to physically look like I have hopes their models look less goofy then concept and find out what it's up with their leader that does not match. I know they mentioned it being a shape shifter. It kinda felt contrived just to use the model but could work out cool.
Where would I look to find the latest card updates?
For all media: http://wrathofkings.com/ks/rules/
For Nasier cards: http://wrathofkings.com/ks/downloads...led_Nasier.pdf
Thanks much!
When it comes to the greathorns melee attack say if it chose 3 targets resulting in 4 dice does it have to allocate at least one dice to each target or can it throw all 4 dice into one enemy?
I could see that go either way. Rules say you need to select 3 to get rate of 4 and not actually swinging at them one could argue you are no longer selecting them. But it can be argued that their presence in his melee range and subsequent selection is all that is required. We will need to wait to hear rules as intended. But if all your looking for its nuking a single model with 4rate. Use his ranged attack. It's short but will get the job done.
Problem with magic is backlash and if he fails he suffers a would so mellee can be safer![]()
True, but it is a single target nuke and a lot of models do not have deflection defences. Simply stating it is another viable option.
To be not so humbly honest. I miss the old (probably over powered) long horn. Mostly I miss his survivability. New one dies to easy and does less work. At this point I feel like there is no reason to take him over the bloodchild, or any two of the others.
Looking back at the earliest version of the Great horn i have, ( you did mean great horn , not long horn, right?) The Great horn only lost one point of wisdom and the wreathed in flames was changed to easier wording, but seems to have the same power. And the Immolate only got better. Unless I'm missing something the Great horn only got greater.pun intended.
Still as goes how would you or anyone from CMON answer my question? Am i right to think that about his melee attack?
Yea great horn lol. But his reathed in flames helped deture the enemy from charging him. Before now it makes them simply want to focus fire. His new spell is better but his melee attack used to target 3and do 3 to each now it only does one to 2 and two to 1. Same 3 effected and better if there is only one but maximum potintial is significantly less.
I too agree with swan. What I meant by it being better for a single target was that now.with one target you get two dice where before you got just the one. (Sorry for my vague ness) I don't mind the change in attack, though honestly not gotten the chance to use it. Where as before wreathed in flames made people think.twice about attacking him. Now he is a very large target that encourages focussed fire or face the consequences of the new wreathed in flames. So he just dies despite his slight boost in resilience.
What happens if a model used a deadly florish against ashman would he be able to attack back with his trait? Wouldhe be efit as being counts at 1v1??
"Dealy Flourish: Move this model up to 4" in a straight line. This model gainsLeap during this move. After this movement this model may perform 1 of its melee attacks on each model it passed through."
The attack only takes place once the movement of the model is complete. While this would trigger Counterattack, unless the model ended within melee range of the attack (in this case base contact) the Ashman would not be able to attack it.
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