Sculptalong - GW Horrors - Open ended, no deadline, no commitment!
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Thread: Sculptalong - GW Horrors - Open ended, no deadline, no commitment!

  1. #1

    Default Sculptalong - GW Horrors - Open ended, no deadline, no commitment!

    Hey all, I thought I'd test the waters for interest in a new Sculptalong?

    My proposal is for GW Chaos Daemons, starting with Horrors of Tzeentch.

    There have been a few different versions of these creepy creatures, but the original set has always stuck with me. In principal they should be pretty straight forward to sculpt and fairly fast too. They're strange enough to allow beginners to escape relatively unscathed but here's enough interest there for more involved and anatomical based efforts.

    I'll leave this particular Sculptalong open ended: take as long as you want, join any time, heck you can even paint it if you like. I bought a new set of paints today and the pink and purple I bought really brought back old memories of these monsters.

    Who wants to make a start?
    Quote Originally Posted by A Luna View Post
    Consider yourself quoted!

  2. #2

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    Glad you've made a good start Pendix! Your attachment doesn't seem to work however?

    Tonight I was sculpting the coving for my Mad Clown Salute diorama. I decided to use the excess putty to build my aramture! I have used a 50/50 mix of Green Stuff/MagicSculp over a florist wire frame.

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    Quote Originally Posted by A Luna View Post
    Consider yourself quoted!

  3. #3

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    Those feet are looking great Pendix.

    Feet are a particular weakness of mine and are something I hope to address in this sculpt.

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    Quote Originally Posted by A Luna View Post
    Consider yourself quoted!

  4. #4

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    A little more work... just working in 30 / 45 minute sessions (this being the third) - this is my relaxation project!

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    Quote Originally Posted by A Luna View Post
    Consider yourself quoted!

  5. #5

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    Wow, both of your sculpts are looking great. You guys tend to bust out those GreenStuff sculpts with so much ease. I am trying to learn to do it but dam its hard.
    My WIP - http://www.coolminiornot.com/forums/...-Git-z-WIP-Pit
    "Screw paint by numbers, that garbage is for kids. Paint by BAM, now that's the way to go
    ." -Me-

  6. #6

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    Quote Originally Posted by Digganob View Post
    I am trying to learn to do it but dam its hard.
    Is there anything in particular you find difficult? If you have any burning questions you are in the right place! In fact, feel free to get involved and we can always offer direct advice regarding your progress. Always nice to have another learner on board - we can all learn from each other!

    [Edit] Speaking of which, Pendix: any chance of a close up of the teeth? How did you make them?
    Last edited by moonmin82; 03-10-2014 at 11:42 AM.
    Quote Originally Posted by A Luna View Post
    Consider yourself quoted!

  7. #7

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    Thx moon. The part I have trouble with or don't understand is how you get such good detail into a sculpt with green stuff. Maybe I don't sit there long enough to get it right befor it dries out.
    My WIP - http://www.coolminiornot.com/forums/...-Git-z-WIP-Pit
    "Screw paint by numbers, that garbage is for kids. Paint by BAM, now that's the way to go
    ." -Me-

  8. #8

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    I'd say work in small stages for detail, allowing one part to dry before moving to the next layer. If sculpting the next layer will cause the foundation to collapse then wait for it to dry. As the putty firms up return to it and continue to do so until you're happy with the results. The putty mix will behave quite differently as it starts to set. Certainly try adding MagicSculp to your Green Stuff if you haven't already. Allow yourself a couple of hours or so - an hour to sculpt and an hour to keep returning and neatening up.

    When building up the basic shapes you don't have to worry too much about surface finish. Build up those basic shapes using simple balls, sausages and sheets of putty and cure before moving on. Allow for a little depth when you add the final surface layer (i.e. make the basic armature a little smaller and less bulky - remember that you'll be adding to it).

    [Edit] This is my 1,000th post :-o
    Last edited by moonmin82; 03-11-2014 at 03:41 PM.
    Quote Originally Posted by A Luna View Post
    Consider yourself quoted!

  9. #9

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    Excellent advice guys. I appreciate the tips and really look forward to the next sculpt along. Seeing how you guys are already well into this one I will keep watching, but the next one I would love to partake in
    My WIP - http://www.coolminiornot.com/forums/...-Git-z-WIP-Pit
    "Screw paint by numbers, that garbage is for kids. Paint by BAM, now that's the way to go
    ." -Me-

  10. #10

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    Pendix: thanks for sharing!

    Quote Originally Posted by Digganob View Post
    Excellent advice guys. I appreciate the tips and really look forward to the next sculpt along. Seeing how you guys are already well into this one I will keep watching, but the next one I would love to partake in
    Digga: glad you are enjoying the thread! If this theme does inspire you then feel to join in. I am currently up to my eyeballs in Salute* preparation, so will likely not be resuming my Horror sculpt for at least 4 weeks. Time is still on your side!

    * Salute is a UK convention which is held in London every April. This year I will be sharing a stall with the kind and welcoming chaps from British Indie (Infamy, JoeK, Warploque and White Dragon).
    Quote Originally Posted by A Luna View Post
    Consider yourself quoted!

  11. #11

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    The feathers give him a kind of cartoony look to me for some reason, but it is still looking Bangarang sir.
    My WIP - http://www.coolminiornot.com/forums/...-Git-z-WIP-Pit
    "Screw paint by numbers, that garbage is for kids. Paint by BAM, now that's the way to go
    ." -Me-

  12. #12

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    Quote Originally Posted by Pendix View Post
    I'm not sure about the feathers on his head. I may cut them back and do them over. I also have no idea what to do with his back.
    I say add some more feathers, but over a fine wire to allow it a bit of separation from the body. Alex of Warploque miniatures has been known to sculpt a feather onto a flat surface before placing onto an armature wire once cured a bit. You could even add feathers over the entire back, like some sort of bizarre peacock!

    Quote Originally Posted by Digganob View Post
    The feathers give him a kind of cartoony look to me for some reason, but it is still looking Bangarang sir.
    +1 for using "Bangarang" in a sentence.
    Quote Originally Posted by A Luna View Post
    Consider yourself quoted!

  13. #13

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    Not a great deal of progress on my sculpt but I have been working on it whenever I have spare putty left over:

    Quote Originally Posted by A Luna View Post
    Consider yourself quoted!

  14. #14

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    He's Alive! Good to see ya back bud. Now get sculpting.
    My WIP - http://www.coolminiornot.com/forums/...-Git-z-WIP-Pit
    "Screw paint by numbers, that garbage is for kids. Paint by BAM, now that's the way to go
    ." -Me-

  15. #15

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    Welcome back Pendix. I am about to feel the same as you just did with the move and all. Arggg I hate moving.
    My WIP - http://www.coolminiornot.com/forums/...-Git-z-WIP-Pit
    "Screw paint by numbers, that garbage is for kids. Paint by BAM, now that's the way to go
    ." -Me-

  16. #16

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    Quote Originally Posted by Pendix View Post



    I've sculpted feathers on to paper (to get them nice and thin) in the past, with mixed results. I think I might try that again, and, yeah, all down the back sounds like an idea (particularly since I didn't have any idea of what to do with his back).
    Try sculpting your feathers on acetate, easy to peel off once cured. also you can bend the acetate while curing to add a curve to the feather
    Wargames Terrain Workshop
    Home of High Quality Gaming boards, Scenery and Miniature Sculpting

    Contact us @ wargamesterrainworkshop@yahoo.co.uk

  17. #17

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    Can always cut out a panel from a blister pack would work just as well
    Wargames Terrain Workshop
    Home of High Quality Gaming boards, Scenery and Miniature Sculpting

    Contact us @ wargamesterrainworkshop@yahoo.co.uk

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