Plug question
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Thread: Plug question

  1. #1

    Default Plug question

    Forgive me if this has been asked before (and I may have missed it) but a plug can be attached deployed during any Deployment Phase to any unit in your Territories that can take said plug. Meaning, I don't have to deploy a Strumpanzer with a Cyclops right off the bat and as long as the walker doesn't move too far I can attach the Cyclops later.

    Thanks.

    Sorry for the Noobness.


    Scrib

  2. #2

    Default

    Hi scribix, welcome to the forum! Yep you're exactly right. Plugs can still be added while units are inside your territory. That's how I read the rules!
    Rivet Wars Scenario Editor - http://www.tehill.net/RivetWars

  3. #3

    Default

    Quote Originally Posted by Decar View Post
    Hi scribix, welcome to the forum! Yep you're exactly right. Plugs can still be added while units are inside your territory. That's how I read the rules!
    I did not read the rules as that. However, Scribix, in the official plug youtube video they do say very clearly you must be in your own territory to add plugs.
    ~Lieutenant Nathaniel Flint of the Landship Scorpios


  4. #4

    Default

    Plugs: Plugs are add-ons to other units,
    granting them powerful abilities or
    weapons. When a plug is deployed it is
    placed in any available socket belonging to
    a unit in your territory.

    So, when you deploy a plug, it can go into any socket in your territory. They don't have to be deployed when you deploy a model with a socket.

  5. #5

    Default

    that's good to know. will help with getting the general out.

  6. #6
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    Default

    I was wondering the same, thanks for the answers.

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