Work in Progress: Ottoman Tank A.P.C. Variant - Page 4
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Thread: Work in Progress: Ottoman Tank A.P.C. Variant

  1. #61

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    Just noticed the text on the facebook post: "Configured to allow itself to bypass tank tracks and other obstacles..."

    So I'm wondering if this thing will have an ability to bypass tank traps, for example. At any rate, it explains the narrow little goat feet. I actually like the original artwork better in that they come to a deliberate point, making it clear that it's intentional design. I vote for cloven hooves...

  2. #62

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    ahh that's a great mechanic; I think I know what you're saying - the legs should be more tapered - I really wish I hadn't searched for goat leg on google images!
    Rivet Wars Scenario Editor - http://www.tehill.net/RivetWars

  3. #63

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    Quote Originally Posted by Decar View Post
    I really wish I hadn't searched for goat leg on google images!
    that got pretty dark there... :P

    ok, so it's two squares in size, therefore it cannot occupy same space as a tank trap, so it would have to be that it could move through it but not end in it. or a jump action that lets it teleport 2 grids deep to an empty or eligible grid. jump (2)

    that could let it jump rivers though so maybe not.

  4. #64

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    That's an interesting idea - I wonder if the unit should have a different base so that it can cohabit a grid with Mines and Tank Traps, without having to move them.
    Rivet Wars Scenario Editor - http://www.tehill.net/RivetWars

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