Custom Ability: Overexert (X)
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Thread: Custom Ability: Overexert (X)

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    Default Custom Ability: Overexert (X)

    Hi guys. To bring some lively talk back to the forums, I wanted to share this idea with you. My ideas for scenarios involving larger, more beefy units (like the one found in the Battle of Brighton Rules) I wanted there to be a way to nerf these units to make them fun but not game-breaking.

    So I came up with this idea.

    Overexert allows you to have extra movement with the negative of being unable to attack THIS turn, but also unable to attack or move the NEXT turn as well. Pretty balanced, and makes sense in-world. However, why on EARTH would you want a unit to have this? This isn't a fun ability....

    Well I put together a few special units to showcase how a unit could have this ability and where you would use this ability in-game.

    Big, beefy units that are made more "fun" and "nerfed" by their inability to move. Pretty cool, huh? Anyways, just an idea. I figured I would share this here.
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    ~Lieutenant Nathaniel Flint of the Landship Scorpios

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