Urban Battlefield
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  1. #1

    Default Urban Battlefield

    I thought I'd start posting some pics of a project I've started. It will hopefully be a really cool looking urban battlefield. A war torn city/town with a river flowing through it. I'm not sure if it'll work for actual gameplay since it's only 2'x2' but if anything I can use it as a backdrop for photos. Ever since seeing what Rob Hawkins did for the RW diorama I've been wanting to start one of these.

    Here's a first image. I did some sketches and lists of what I wanted to include and I think I've crammed most of what I want into this layout.
    Attached Images Attached Images  

  2. #2

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    That's looking pretty cool Ted, now stop inspiring me, I have enough on my plate and no more room!

  3. #3

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    Looks really cool, but I don't know how I feel about the angles. Is this going to work-in as a rivet2.0 or something?

    And are you using interior room rules? I like the idea of 2 layered ruleset. A friend of mine wants to make bunkers and SOs with two stories but his rule ideas are seriously broken.


    Might consider some of the Rivet Homes ideas.

    ~Lieutenant Nathaniel Flint of the Landship Scorpios


  4. #4

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    i think two-story buildings would be sweet. i think simple rules for them would be shooting up or down counts as a diagonal... might be too K.I.S.S.?

  5. #5

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    Looks awesome. I can't wait to see the finished product

    @comedianmasta Pretty sure it's just for show. Ted even said it probably wouldn't work for actual gameplay.

  6. #6

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    This is looking awesome. It's half Operation Market Garden, half Death Star
    Rivet Wars Scenario Editor - http://www.tehill.net/RivetWars

  7. #7

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    Just started work on my buildings and was going to keep it simple so not to interfere with the flow of the game. Units within a building recieve the bolster ability from enemies outside, units fighting within buildings recieve bolster if they are on a higher level (I have built one multi level building at the moment, more planned) I have created modular scenery so they maintain the grid system of RW this way placement of units doesn't become an issue, they will,probably work just as well in other systems tbh as fighting inside buildings always becomes messy on tabletops so keeping things sectioned is a good idea! Maybe give close combat specialists such as trench raiders a positive modifier to hit when fighting in buildings making them even more specialised
    Should hopefully have some WIP pics on my thread this weekend

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