Battle of the Rivet Sea
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Thread: Battle of the Rivet Sea

  1. #1

    Default Battle of the Rivet Sea

    I'd like to see Naval battles in future Rivet Wars games or expansions. The Hajame v. Barbary conflict is perfect for it, as it sets up a cool Japanese v. Berber Pirate type clash. We already have a beach landing scenario that's fun, and we simulate naval gunfire (2 dice all armor types, flat grid) and developed suppression effects (3-4 suppresses the grid, meaning they can't fire or move for 1 turn without a leader/hero in or adjacent to the grid) to support it. It would be nice to have the actual models duking it out, dodging airstrikes and rounds from shore-based artillery while pounding the beach defenses.

    Also, who wouldn't enjoy slugging it out dreadnought-style in ship-to-ship surface battles? Add submarines/torpedo boats and escort destroyers and you've got an epic showdown.

    Expansion could be the sea version of Battle of Brighton:

    - Dreadnought w/ two plug slots
    - 2 x destroyers (plug slot?)
    - 2 x torpedo boats
    - 1 anti-air plug
    - 1 x hero plug
    - 1 x artillery plug
    - 6 x sea tiles (3 with islands, 3 with beaches on reverse)

  2. #2

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    Isn't this what the 3rd Kickstarter is going to cover? If not, it should.

  3. #3

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    Well if if becomes a thing consider me sold for the add-on ala Battle of Brighton.
    It would make sense if this is on the cards as Ted hinted at it and released pics of mines and waterway bridges.

  4. #4

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    Quote Originally Posted by biomage View Post
    Isn't this what the 3rd Kickstarter is going to cover? If not, it should.
    I'm always up for all things Rivet Wars, but I think we should watch for the second kickstarter before we look forward to a third.

    And I feel that the sea battles would work well on their owns or in conjunction with BoB. I, however, find it unlikley they will become a pivotal part of thee normal set. Maybe some river grids set up like bunkers or SOs so you can custom make a river could support some of these units. However, I just don't see them interacting too well outside beach landing scenarios or Naval battles on their own.
    ~Lieutenant Nathaniel Flint of the Landship Scorpios


  5. #5

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    I agree on your sentiments regarding being patient with Kickstarters.

    I thought this idea matched up nicely with the real countries represented by the Hajame and Barbary rivets. The Japanese Navy was one of the most powerful in the world and the Barbary Pirates wreaked havoc for centuries. An expansion as I described it would allow for both sea battles and beach landings. Of course I failed to point out that the same number of units would have to be included for both Hajame and Barbary, making it bigger than what I layer out.

  6. #6

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    Seems like there is a risk of the game becoming unwieldy if this is included as an add on to the base game. I already feel like there are too many options for troops, to the point that it is complicated to keep track of your options.
    That being said, this would be an awesome separate game. Sort of a standalone naval warfare game, that maybe you could use your aircraft and dirigibles (and some of the plugs?) from the original.

  7. #7

    Default

    Quote Originally Posted by DocT View Post
    Seems like there is a risk of the game becoming unwieldy if this is included as an add on to the base game. I already feel like there are too many options for troops, to the point that it is complicated to keep track of your options.
    That being said, this would be an awesome separate game. Sort of a standalone naval warfare game, that maybe you could use your aircraft and dirigibles (and some of the plugs?) from the original.
    Blasphemy there is no such thing as too many troop options.

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