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Thread: Less than a month to new book?

  1. #21

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    Quote Originally Posted by CasterKiller View Post
    It's really hard to convince my friends who are on the fence about this game that it's viable and and supported with amount of effort CMoN has put into backing this game. I have very little comparatively to point to as far as support, dates, tournament updates, campaign rues, new books, etc. Having updates on the main website closer than a few months apart would be a big help. The new models are nice, but there's very little of them on the main site.
    This right here. There is no consistent outflow of information on this game, and it seems like an afterthought of a company that specializes in board games.

    Preview pics...ok we get them but not consistently.

    - We got the future of WoK from the CMON expo last year with talk of Nassier Brutes, Cacharan Deepemen, the Teknes Butcher, and the Skorza Executioners along with talk of a new book in Feb.
    - Sept 16 .. Goritzi Leader - Gorbal the Rampager stat card
    - Week of Sept 21 .. Nassier Infantry - Brutes preview card, pic, and painted models
    - Week of Oct 19 .. Teknes Infantry - Warsmiths preview card, pic, and painted models
    - Week of Nov 30 .. Goritzi Character Special - Packmaster Kozakar preview card, pic, and painted models
    - Week of Jan 11 .. Nassier Special - Arkazan Greatwing preview card, pic, and painted models
    - Week of Mar 1 .. Hadross Special - Shell Crackers preview card, pic, and I assume painted models soon

    Pretty much one preview a month, but not so much a month. 4 weeks from Sep to Oct, 5 weeks from Oct to Nov, then 6 weeks from Nov to Jan and 6 weeks from Jan to Mar. Even the pattern of Monday pic, Wed Card, Friday models was off this last preview. The expanding gap between previews seems like they are falling behind and unable to keep up with a schedule. Of the preview pics that were in the Future of WoK only one has been shown in full. One faction has had nothing new since the kickstarter (Shael Han). There is the Teknes Warstompers that are floating around as a presale but that is on retail sites and not anything CMON (cmon site, WoK site, facebook). There just lacks a consistency of a company

    When the releases slated for Mar hit it will have been 8 months since their last release. I saw the book talk in the Future letter and then saw the March releases and though, cool new book with models in March only a month off what they said. Oh and no confusion the Future letter said new book in Feb:

    Kicking off the new books is Wrath of Kings: Unbound (working title) in February 2016.
    This seemed to be backed by Landons comment in Sept about the book going to open format. Are they 6 months behind on that or they have scrapped it entirely. Perhaps they just decided to do all that testing in house, either way know one outside of CMON knows what is going on.

    Sorry if this post seems like a rant or abusive. I really like this game. I think it has a ton of potential. However, I had the same feelings for Confrontation and I watched as the company that had it ran it into the ground. I then watched a second time around when it bounced from in playtest to on hold to gone again. I thought I found a replacement for that game in WoK and I am starting to feel like I have wasted my time and energy.

  2. #22

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    I feel you, and in no way want to invalidate your frustrations because I agree CMON could be far more organized and visible in showing their support for WoK. I'd just like to reflect a bit upon how much responsibility does CMON really have in regards to inspiring the everyday playing of their game? That is not to dispute the advatages of a larger, more active community - but I would argue that it is too simple to critisisze CMON for treating WoK like a Boardgame. That particular arguement goes both ways, in my opinion.

    Again, I'm just sharing some thoughts. However, I'm in a similar situation - we were four guys who jumped onboard the kickstarter but since then two have lost interest in following up this game. I got with my FLGS to look at the game, and I applied for CMON's Legion program in preparation to do some ground work on getting a core community going. I never even received a reply from CMOn regarding my application, and the route my FLGS had to go to import WoK to Norway made it prohibitively expensive (so no point in getting product to the store, and therefore no point inr ecruiting through the FLGS community).

    So that leaves me and my one buddy, and whatever sources of inspiration I find on the 'net. Which - given the nature of this thread - isn't much.

    However, what can I do about it? Well, this is what I mean about the "miniature wargame" argument going both ways - miniature wargaming is about a lot more that the playing of the game itself and the competative element. There is collecting and painting miniatures, and there is the background narrative. If one doesn't get enough games in, how about spending some time painting? If you don't have buddies with their own factions, how about collecting and painting a second force as a "lender army"? If you have a few buddies who play, but the same old fights are getting a big old - how about "watering out" the time spent together playing with time spent together doing hobby?

    If the factions are all painted, how about looking at one's terrain? And either as a cause or effect, look at teh interaction between terrain and the narrative. Are most of the games Teknes vs. Hadross - look to the sunken lab battle report! Alternatively, take a look at the map and imagine where these battles would take place - could that inspire a small campaign?

    I'm not saying that CMON shouldn't follow up their own game - that's just godo business! And I totally agree that the easiest source of inspiration is external - a new model, a new book, a new article, whatever - but as gamers we should all remind ourselves that we're by no means dependant on that! The truth is - although it would require some brainstorming and creativity - the stuff available "as is" could provide two peopl with years of entertainment exploring all avenues of the the hobby that is Wrath of Kings.

    Again, that's not meant as a critisism, just a reflection that I had given the comment that refered to Boardgames vs. Miniature Wargames - and an attempt to remind myself and perhaps others to try to put a posititve spin on things! I would love to have more from CMON - no doubt - but there is also a lot more I can do to delve into the hobby if I'm not getting the amount of gaming in that I would like.

  3. #23

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    Anyone got a link to the article that mentions book 2?

  4. #24

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  6. #26
    Newbie, please be gentle SirJosh0820's Avatar
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    Fortunately, I just found out about Wrath of Kings. I had to order almost all of my supplies online, due to my gaming shops not carrying the game. The game seems fun to learn and easy to play. I would hate to make an investment into Wrath of Kings and the company not support it. I have a few friends convinced to play. I would look like a jerk, if this game just fizzles out.

    I'm complaining. Like I said, I just found out about WoK. I'm just getting a little concerned.

  7. #27

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    I'm also a new player. Coming from other games (Infinity specifically) I'm kind of shocked by the lack of information, organization and efforts for community building. or if all that does exist, I'm shocked that it hasn't been made more visible. I can't tell if CMON is just overwhelmed or if they don't care about this game at all.

    I think that WoK desperately needs a brand manager (and if CMON is looking for one I'd be happy to take the job).

  8. #28

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    I think there are multiple factors at play here, the first being that CMON focuses on getting a lot of product out the door via Kickstarter. I assume much of their marketing is geared toward that. As such, there isn't a lot of manpower available for community building.

    Related to KS focus, you have local stores who are unwilling to carry the CMON products due to the heavy reliance on KS. What store is going to invest on something that all but a few people picked up online for 1/3 of the retail price? Without local stores, you aren't going to have any community that is going to be able to hold on, let alone gain any traction locally.

    I believe WoK is CMON's first foray into a straight miniatures game - all of their other "minis" games have been board games with pieces that happened to look like people. Board game support is very different from miniatures game support, and I think CMON wasn't (isn't) properly set up for this level of service.

    That being said, I'm not sure what people are expecting in terms of "support" from CMON. So a book that was casually mentioned a year ago may or may not be coming out - ok, so what? You can still play the game. You can still buy miniatures for the game. I haven't seen any press release stating that CMON was trashing the molds and closing out the WoK line.

    In this age of instant information, people always complain that they don't get a steady stream of information from game companies. The problem is, when a company mentions something, and, for whatever reason a target is missed, that company gets savaged online. Making things takes time, especially when you're contracting out overseas. Sculpting takes time. Tooling takes time. Things break. Supply chains have to be rerouted. Shipping gets delayed. There are literally thousands of factors in play, and a company, especially a small one (and yes, CMON is small) can control very few of them.

    Are you concerned about the lack of evangelists (like GW's old Outrider program) for WoK? CMON has a similar program where you earn product for giving demos and teaching the game. If you really enjoy the game, maybe you should get out there and promote it! If you can't do that (and I know I can't - I just don't have the time) then write about it on other gaming sites. Post battle reports. Get your models painted and show them off online and at the store - nothing gets people more interested in a game than well-painted models. Vote with your wallet - when the next wave of models comes out, buy them at your local store and show the owner that the interest is there and has potential to grow - most shops work with distributors and not direct, so the odds are good that they will be able to get WoK items for you. They sure as hell aren't going to turn down a sale.

    To add to that, the cost for entry into WoK is extremely low - for $55 retail (nexcluding online discounts or Ebay,) you can get into the game, with nothing else to buy, ever. Rules are free. Unit cards come with the box and/or available for free online. Not many games offer their complete ruleset for free, let alone offer a starter set of comparable value.

    Could CMON step up its game? Absolutely. Information is scattered, with no consistency - Facebook, the website, etc. It would be nice to see everything in one place, or at least consistently presented across the different platforms.

    I'd really like to see a good writeup of the game and its factions - since we're not dealing with the standard elves, dwarfs, and orcs, people don't intuitively understand the game world. I actually enjoyed the WoK novel (and hope to see more from the writer) but it is a pretty poor replacement for an elevator pitch to a potential new player. "Hi, what's this game about?" *Hands over a novel* Hell, the writeup at 1d4 Chan is better than anything I've seen from CMON.

    Maybe a trickle of new Motivations, or special scenarios, or even a serialized novel would be good to keep interest up.

    I guess we should all probably be thankful that CMON doesn't offer the same level of "support" we get from, say, GW...

  9. #29

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    The tactics videos were great too, but they stopped almost 3 months ago now with 2 Nasier videos left undone as well as all Shael Han and Goritsi untouched.

  10. #30
    Newbie, please be gentle SirJosh0820's Avatar
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    I played my first game at a local shop today. I'm sure I made a few mistakes, but the game was extremely fun. Also, several people were interested in my models. I played Hadross vs. Nasier. I definitely got a few people interested.

    I have to agree about not having enough information about the factions. It was difficult to explain the concept to potential new players. Outside of another novel, I would like to see something that has all faction info in one place.

    I plan on supporting this game as much as possible. I have three complete armies and plan to buy more figures. I just want some support from cmon. I don't require a constant stream. A couple of videos on YouTube is a good start.

  11. #31

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    Quote Originally Posted by berzerkmonkey View Post
    I think there are multiple factors at play here, the first being that CMON focuses on getting a lot of product out the door via Kickstarter. I assume much of their marketing is geared toward that. As such, there isn't a lot of manpower available for community building.

    Related to KS focus, you have local stores who are unwilling to carry the CMON products due to the heavy reliance on KS. What store is going to invest on something that all but a few people picked up online for 1/3 of the retail price? Without local stores, you aren't going to have any community that is going to be able to hold on, let alone gain any traction locally.

    I believe WoK is CMON's first foray into a straight miniatures game - all of their other "minis" games have been board games with pieces that happened to look like people. Board game support is very different from miniatures game support, and I think CMON wasn't (isn't) properly set up for this level of service.

    That being said, I'm not sure what people are expecting in terms of "support" from CMON. So a book that was casually mentioned a year ago may or may not be coming out - ok, so what? You can still play the game. You can still buy miniatures for the game. I haven't seen any press release stating that CMON was trashing the molds and closing out the WoK line.

    In this age of instant information, people always complain that they don't get a steady stream of information from game companies. The problem is, when a company mentions something, and, for whatever reason a target is missed, that company gets savaged online. Making things takes time, especially when you're contracting out overseas. Sculpting takes time. Tooling takes time. Things break. Supply chains have to be rerouted. Shipping gets delayed. There are literally thousands of factors in play, and a company, especially a small one (and yes, CMON is small) can control very few of them.

    Are you concerned about the lack of evangelists (like GW's old Outrider program) for WoK? CMON has a similar program where you earn product for giving demos and teaching the game. If you really enjoy the game, maybe you should get out there and promote it! If you can't do that (and I know I can't - I just don't have the time) then write about it on other gaming sites. Post battle reports. Get your models painted and show them off online and at the store - nothing gets people more interested in a game than well-painted models. Vote with your wallet - when the next wave of models comes out, buy them at your local store and show the owner that the interest is there and has potential to grow - most shops work with distributors and not direct, so the odds are good that they will be able to get WoK items for you. They sure as hell aren't going to turn down a sale.

    To add to that, the cost for entry into WoK is extremely low - for $55 retail (nexcluding online discounts or Ebay,) you can get into the game, with nothing else to buy, ever. Rules are free. Unit cards come with the box and/or available for free online. Not many games offer their complete ruleset for free, let alone offer a starter set of comparable value.

    Could CMON step up its game? Absolutely. Information is scattered, with no consistency - Facebook, the website, etc. It would be nice to see everything in one place, or at least consistently presented across the different platforms.

    I'd really like to see a good writeup of the game and its factions - since we're not dealing with the standard elves, dwarfs, and orcs, people don't intuitively understand the game world. I actually enjoyed the WoK novel (and hope to see more from the writer) but it is a pretty poor replacement for an elevator pitch to a potential new player. "Hi, what's this game about?" *Hands over a novel* Hell, the writeup at 1d4 Chan is better than anything I've seen from CMON.

    Maybe a trickle of new Motivations, or special scenarios, or even a serialized novel would be good to keep interest up.

    I guess we should all probably be thankful that CMON doesn't offer the same level of "support" we get from, say, GW...

    I know you're trying to calm people down and defend CMON (and I certainly don't think they should be attacked either), but everything you mentioned is a real problem that needs to be solved if WoK is going to last and be a success.

    - Marketing that is geared toward Kickstarter and doesn't leave a lot of resources for promoting the game once it's out and building a community is a huge problem. CMON needs to realize that they have a viable product, but it will only remain viable IF they invest time and resources into promoting it and building a community around it.

    - Local stores unwilling to carry WoK is a huge problem. CMON needs to build a presence in stores, especially since the Kickstarter is over and new products are being released. CMON needs to be encouraging stores to carry and support WOK. Their recent in store display was a good step in this direction and evidence that they recognize this problem, but for the moment it's still a problem.

    - Is WoK CMON's first game of this type? I thought they also produced Dark Age? Well, even if this is the first miniatures game they've produced, they should be able to recognize these problems. They should be trying to address them. If I can see them as issues, they should be able to as well.

    - People complain that they don't get a steady stream of info because thats what keeps games alive. You're right that this is an age of instant information. Games that don't feed their player base a constant stream of info dry up and die. Thats the reality of the situation. When I first came looking at WoK in January I thought that maybe this had already happened. This forum was dead and the facebook group was sparsely updated, few online stores were carrying the line and ebay was full of starters being sold at half price. All signs of a dying or dead game. It took some further digging to find signs of life, but that should never have been necessary. The facebook page and this forum SHOULD be alive with discussion. The website should have new content once or twice a week. We should all have a good idea of when new releases are coming out. Not an exact date, but at least an idea. I understand that making things takes time. I make things for a living. I've also worked in the gaming industry off and on for 15 years and I know that keeping a game alive takes more than just making things. You have to build your community, and you have to keep that community enthused all the time. Or they leave and go play something else.

    - I am concerned about the lack of "evangelists". As someone who has been a volunteer that helped build local communities for several games I know how important that is. It doesn't bode well that someone in this thread tried to reach out to CMON so they could help promote their game in this was and never received any response at all. Thats not good. Yes, each one of us can take on the responsibility of building local interest for the game. but CMON has to convince us that this is worth our time. I like what I've seen of WoK so far, but I'm not convinced the game will even be around in 6 months. Before I sign up to volunteer my time I need CMON to actually make that worth my time by investing in promoting this game and building this community.

    - The cost of entry for WoK is fairly low. But so what? Thats not a selling point if the game appears to be dead. Few people will be interested in buying into a new game if they literally have no idea if or when updates and new releases are coming, if there's no established community and if news is sparse. Low cost of entry is only a strength is you're actually promoting your game and trying to build a community.

    I'd also like to add that CMON has done an awful job of actually showing the models off. WoK has some fantastically great models, but finding pictures of some of them is difficult to impossible. The site SHOULD have a full gallery featuring every single model, painted or not. Instead the galleries are incomplete. What actually comes in the boxes is a mystery. For example, does the Ashman box come with just 3 unique sculpts, or does it come with 6? Are there two variants of the Hakar, or just one? Are there 3 Bloodmask sculpts or 6? What do Felhammers look like? Not accurately picturing your box content is a big mistake. Not actually showing off your miniatures (which are the single major selling point of the entire enterprise) is an even bigger mistake.

    I don't know whats going on over at CMON. Obviously. I don't know if they're working tirelessly on WoK and are super enthusiastic about the project, or if it's the lowest priority on their work list. i don't know if they're getting ready to release a bunch of stuff or if they've effectively given up on teh game and moved on to other projects. When I first started looking into this game at the beginning of the year, I assumed it was a cash grab. I had assumed that CMON had presented a really cool looking Kicktarter, made a lot of money, used some of it to produce a neat looking game, pocketed the remainder of the money and, after delivering the game to backers, let it die in favor of the next Kickstarter project. Fair or not, that's the CMON reputation, and my initial impression of WoK led me to believe this is what happened. I'm a little more optimistic now that I've dug deeper and seen some evidence of movement, but something is going to have to happen pretty soon to make me want to stick around and continue to support the game with my attention, enthusiasm and money.

  12. #32

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    Great read - well-formulated arguements!

    I guess the worst-case potential is not so bad given what they've already given us! They let the game die, we still have lots of cool stuff to play with until we grow tired and move on to something else that'll be equally cool.

    Still, would like to see WoK grow of course!

  13. #33

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    Agreed. Even if the game dies tomorrow, it's still very playable. they did a nice job putting out a nice game.

    BUT... I do feel like there's a huge amount of potential that isn't being capatlized on. Who knows whats going on behind teh scenes though. Just because it doesn't look like much is happening doesn't mean that it isn't. But I feel like CMON needs to do something very soon to keep this neat game from sliding into a death spiral. Hopefully they've already got things in motion.

  14. #34

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    Quote Originally Posted by jake richmond View Post
    I know you're trying to calm people down and defend CMON (and I certainly don't think they should be attacked either), but everything you mentioned is a real problem that needs to be solved if WoK is going to last and be a success.
    I wasn't trying to defend CMON (and I appreciate that you agree that they shouldn't be attacked.) I was pretty much just trying to state that 1) the players should be out there pushing the game; and 2) the game is entirely playable as it is now and we, as players, shouldn't need constant coddling by a game company in order to enjoy a game I realize you weren't saying that, but a lot of "We don't get support" complaints seem to imply that we need our hands held to enjoy a game system.)

    At any rate, you make excellent points, and hopefully someone at CMON will take note.

  15. #35

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    Quote Originally Posted by berzerkmonkey View Post
    At any rate, you make excellent points, and hopefully someone at CMON will take note.
    I think an acknowledgement from a CMoN employee that these posts have been read would be a good start at addressing the concerns. They secured 5.3 million in financing this January, so I would hope some of that would find its way towards these issues too. They haven't posted any new positions though.
    Last edited by EvilDave; 03-11-2016 at 12:40 PM.

  16. #36

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    Hi guys

    I've recently joined CMoN in a part-time capacity to work with the team on both Wrath of Kings and Dark Age. I've just had this thread pointed out to me and will be giving it a thorough read through so that I can try to get some answers together for you all. In the meantime I thank you for your patience. : )

    Cheers
    Dave Taylor

  17. #37

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    Gentlemen and ladies, we are in the presence of greatness... I've been following your work for some time (the Mad Max-inspired Car Wars stuff was particularly awesome,) and look forward to what you do with WoK, Dave!

  18. #38

  19. #39

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    Hi guys

    Thanks for those two thread links, EvilDave. I'll head off and check those out in a few minutes, after I've jotted down my thoughts on this thread. And thank you berserkermonkey for your introduction ; )

    CMoN asked me to join their team at the start of this year to primarily address quite a few of the issues you guys have raised over the course of this thread. Over the past year there have been quite a few staffing changes for a variety of reasons that need not be covered here, but all would be found in any number of companies, miniatures based or otherwise. I won't go into details, because there's really no need. Part of our goal this year is to clarify strong and robust internal processes so that everyone knows what's going on and we can continue forward regardless of staff circumstances. We are all incredibly hard working and passionate people who love and care about Wrath of Kings and Dark Age and our other cool products too : )

    I'll try to hit upon the various points I was able to pluck from the thread and see if I can shed some light on them for you all.

    • "New book for Feb 2016/two books a year" - Obviously we don't have a book for Feb, and we don't have one for another couple of months. We also are to likely to have a second book this year. Would we love to be able to present two books a year, including an excellent campaign setting? We most certainly would, but we have realized that at the moment that's biting off a bit more than we can chew. It's a great example, however, of the problem of releasing information too early, before we have it in hand. This is generally why we're reluctant to put too much out there. We will have a lovely book this year and a wonderful host of great miniatures too, bt our current plan differs from our plan of ten months ago.

    • "Regular updates about stuff" - Having covered why we might be reluctant to release information we can't guarantee, I think that this poster is actually looking for something that we can provide. These "updates" need not be about new miniatures, but can be about to use the minis you already have. A lot of ideas could include: step-by-step painting guides for each house, ideas for terrain building, reviews of commercially available terrain products like mats and castles etc, battle reports, tactics articles, sharing the work of gamers around the globe, and so on. These things have been discussed and we'll be putting them into place over the course of the next few months. I see the "stuff" as being material that helps everyone become more immersed in the world, be it Arikania or Samaria.

    • "Tough to recruit and there is little support to point to" - I see all the suggestions in the previous point as support, and there are other things that we can improve on too. At the moment I'm working with the CMoN Organized Play team (who are focused on the boardgames side of things) to create a solid and logical plan that can help bring more organized "support" to stores and conventions and give you guys, the champions of Wrath of Kings out in the wider world, something to point to. Is it tough to point to "support" now? Sadly it is. Are we working to change that? Yes we are.

    • "Where is the inspiration?" - Wrath of Kings is a game that utilizes very few of the standard "tropes" found in other fantasy games. There are no "easy to explain" dwarves, elves, or orcs, just strange tentacled fishermen and pigs in armor. I think this puts even more pressure on us to get the "support" right. It will continue to take some time to get this all developed and presented over the course of the next few months, and in a way that is ongoing (for that regular drip of information). With the boost that we hope to see from the release of the two-player starter set (a must for any successful minis game these days) and the in-store demo table, we'll be talking with terrain manufacturers around the world to develop products that make the "world building" part a little easier.

    • "A good write-up of the factions/a good elevator pitch" - This is certainly needed and is being worked on at the moment. The elevator pitch is essential to help everyone (us, store owners, champions like you guys) to help others understand what the game is all about. Without the help of the dwarves, elves, and orcs, it takes a little more time. Should we have always had this? Yes. Are we working to get it right now? Indeed!

    • "More tactics videos/podcasts" - This is something we will continue, as soon as we get Michael some time to breathe. The first batch of these were done on his own time, a relaxing and cathartic thing for him. Since the last one was posted he has been non-stop with a wide variety of tasks and trips (including a week at Beasts of War filming our Dark Age videos). Do we like these and think they're important to have available? Yes. Will we continue with them? We certainly will, I can't give you a firm date on when, though.

    • "A lack of community building" - Based on my experiences, community building is one of the toughest thing to do for a game. It can be long, difficult, and require personal interaction with almost every member of the community as it develops. It's not the fun and flashy side of the miniatures business, it's a hard grind. It's important to have a clear vision of what you're looking for and an ability to adapt and change your plans as you go along, yet be able to stick to the vision. It takes time, and constant work. Many of you have gone through that grind in your efforts to promote game X or game Y in your local areas. You know what I mean. One of the things we have needed is a vision for what the WOK community could look like, and it's another part of my tasks with CMoN - to help create the vision and work to help that community develop and grow. My aim is to ensure that no matter who comes after me, that the vision still stands and continuing the work happens, so that we have consistency and don't have to step back to square one at all. Have we done an inconsistent job of trying to build a community? Yes. Are we working to improve it? Yes.

    • "Need more stores stocking WOK" - We certainly do. We need to do this in a three-pronged approach (much like a Hadross trident). We need a clear set of products and support materials (as discussed above) that we can present to stores for them to sample (our new two-player starter set and demo table combo is a good start here). We need your help, as champions of Wrath of Kings, to remain positive, continue to ask your local stores to try it out, and be ready to run demo games and recruit as you are doing now (other as part of the Legion program or not). And finally, we need to increase our visibility to those gamers who might never have heard of WOK. We have plans for this too.

    • "A better gallery" - This is completely true. We need to update the gallery, see if we can include 360 degree spinners of all the excellent models in the range. We are working on this too.

    So, there you go. A lot of answers to the questions I felt were being asked. I'm sure that very few of the answers were the ones you were hoping to hear, and that it might all seem like vague promises of "we're working on it", and I'm sorry if it does feel like that. We are working hard, our staff care about the wonderful games and minis we make, and improvements will be seen over time.

    Please, keep the faith.

    If I've misrepresented any of the questions here, please feel free to jump in and let me know.

    Cheers
    Dave Taylor

  20. #40

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    Dave,

    Welcome and thanks for chiming in. Your reputation in the industry brings some calm, and I hope it makes a difference.

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