Thoughts on NW units
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Thread: Thoughts on NW units

  1. #1

    Default Thoughts on NW units

    Hi guys,

    I was wondering what your thoughts are on the currently released units? I am planning my first game with them tomorrow and I keep going back and forth on Rangers VS hunters. Thoughts?

  2. #2

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    I tried both and while in theory they seem to have similar roles, in practice they are very different from one another.

    With Ranger trackers you want to avoid close combat as much as possible. You will need to spend the first 2 rounds maneuvering to try and get them to the flank/rear of your opponent's army. On the other hand Ranger hunters want to charge in, make their attacks and than retreat to safety.

    Even the support they need on the tactics board is different. Trackers prefer the extra maneuver to quickly get in an advantages position or re-positioning after they attack at range. While Hunters prefer the extra attack after retreating to have a second round of attacks at range.

    I would say I prefer Hunters over trackers since I really like the concept of hit and run. However I do feel that hunters are slightly over costed.

    Hope this helps you in your decision.
    What is dead may never die, but rises again Harder and Stronger

  3. #3

    Default

    Thank you for your thoughts on the units.

  4. #4

    Default

    If the unit they attack has not activated then yes you get to reroll misses with the Hunters but don't forget that the unit attacked can pivot after you desengage and will probably charge you.

  5. #5

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    True but if you retreat to the back you are moving D6 + 6 which should take you far enough to be safe. It really depends what you are trying to achieve.
    What is dead may never die, but rises again Harder and Stronger

  6. #6

    Default

    Sworn Brothers are arguably the best per point unit in the game. Just a great stat line and Vows make them flexible.

  7. #7

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    Quote Originally Posted by Yelraek View Post
    Sworn Brothers are arguably the best per point unit in the game. Just a great stat line and Vows make them flexible.
    I would tend to agree here, point for point they are really strong, a bit too good to be true, but more playtime is needed. In fact when i saw them i thought they would cost 7 pts. They typically get the upperhand vs Greataxes, and if they are full ranks when they meet bersekers, they feel on equal footing. That said, they loose quite a bit of steam once that first rank is gone. It's when they attack at 7 dice that it feels most odd. This is even more obvious when they activate the vow which grants them +2 dice, or when Jon Snow boosts it for another +2.
    Last edited by Oakwolf; 02-02-2019 at 09:00 AM.

  8. #8

    Default Hunter Viability/Alterations

    With the changes in v1.5, from SwoleBros sitting [arguably where they should have been] at a 7pt elite hammer, and various cavalry coming to the field, I am still super happy with Trackers, and try to use at least 1 in most lists, especially if I don't have Ghost.

    Hunters remain a sticky point, as they're very good all round, with statline and abilities, and fair cost for that on the surface. However, I still feel they need a Vow or Tactics board activation to truly play them effectively at the level they're supposed to be used...

    As such, I feel they could use perhaps a nerf to 4+ in melee, and a subsequent increase to Long Range, or somesuch, to make them more point efficient threat all round. At Short Range, without Charging Volley (which I don't believe fits their fluff, would rather see Quick Fire!), they aren't making best use out of their skillset.

    Rangers as a whole, should be the Crannogmen/Outrider ranged attack option for more elite NW; Crossbows are our defensive ranged, and close support, along with Scorpion. Ranger should not be focused on melee offense/defense, as we have plenty to do so, and well!
    Last edited by The_RVAlands; 01-31-2020 at 08:35 AM. Reason: visual flow & addition

  9. #9

    Default

    Quote Originally Posted by The_RVAlands View Post
    With the changes in v1.5, from SwoleBros sitting [arguably where they should have been] at a 7pt elite hammer, and various cavalry coming to the field, I am still super happy with Trackers, and try to use at least 1 in most lists, especially if I don't have Ghost.

    Hunters remain a sticky point, as they're very good all round, with statline and abilities, and fair cost for that on the surface. However, I still feel they need a Vow or Tactics board activation to truly play them effectively at the level they're supposed to be used...

    As such, I feel they could use perhaps a nerf to 4+ in melee, and a subsequent increase to Long Range, or somesuch, to make them more point efficient threat all round. At Short Range, without Charging Volley (which I don't believe fits their fluff, would rather see Quick Fire!), they aren't making best use out of their skillset.

    Rangers as a whole, should be the Crannogmen/Outrider ranged attack option for more elite NW; Crossbows are our defensive ranged, and close support, along with Scorpion. Ranger should not be focused on melee offense/defense, as we have plenty to do so, and well!
    I think NW has enough range focus units that we don't need another unit shooting at long range. I would just say remove opportunist and give them the Crannogmen order. that way you can charge retreat and shoot.
    What is dead may never die, but rises again Harder and Stronger

  10. #10

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