Castle Walls
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Thread: Castle Walls

  1. #1

    Default Castle Walls

    You cant move through castle walls. So after you destroy a wall. How do you get that unit to go do something else? Since pivoting is a move, you are theoretically stuck..... Similar to impassable terrain....

  2. #2

  3. #3

    Default

    So just pivot and move when Im stuck next to impassable things also I guess.

  4. #4

    Default

    If terrain (or Unit, or anything in the game) is destroyed, isn't it removed from the table?
    So wouldn't also Castle Walls be removed from the table when destroyed?

  5. #5

    Default

    they are not removed. see Game Mode Rules...

    https://asoif.s3.amazonaws.com/pdf/p...Modes_v1.2.pdf

    Special Rules (Castle Walls)• Castle Walls are not Terrain Pieces or Combat Units. They area unique structure and are not affected by any rules or effectsexcept those specifically mentioned below:• Castle Walls may be Charged and targeted by Melee Attacksas if they were enemy units. This is the only way Castle Wallsmay be damaged. They do not roll Defense Saves, never makeMorale Tests, and award 5 Victory Points when destroyed.•Castle Walls are not removed from the battlefield when destroyed.• Units may not move through or deploy (for any reason) behind Castle Walls.• Each non-destroyed Castle Wall segment may be activatedby the Defender (just like a Combat Unit). When a Castle Wallsegment is activated it may only perform the Arrows RangedAttack (Castle Walls do not shift) or pass its action.

  6. #6

    Default

    Quote Originally Posted by TheRedGod View Post
    they are not removed. see Game Mode Rules...

    https://asoif.s3.amazonaws.com/pdf/p...Modes_v1.2.pdf

    Special Rules (Castle Walls)• Castle Walls are not Terrain Pieces or Combat Units. They area unique structure and are not affected by any rules or effectsexcept those specifically mentioned below:• Castle Walls may be Charged and targeted by Melee Attacksas if they were enemy units. This is the only way Castle Wallsmay be damaged. They do not roll Defense Saves, never makeMorale Tests, and award 5 Victory Points when destroyed.•Castle Walls are not removed from the battlefield when destroyed.• Units may not move through or deploy (for any reason) behind Castle Walls.• Each non-destroyed Castle Wall segment may be activatedby the Defender (just like a Combat Unit). When a Castle Wallsegment is activated it may only perform the Arrows RangedAttack (Castle Walls do not shift) or pass its action.
    Since Castle Walls aren't terrain, and thus don't explicitly have the Impassible keyword, you should be able to pivot. The Impassible keyword reads (emphasis mine): Units may not move into or through this Terrain piece. The scenario description only states "through."

    Unless that loophole gets closed, that is...
    "Distrusting me was the wisest thing you've done since you climbed down off your horse." -Littlefinger

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