Many heals NW
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  1. #1

    Default Many heals NW

    Hey guys,

    New to this game, I'm not sure which faction to play yet, so I'm trying some builds, what do you think about this one :

    Faction: Nights Watch
    Commander: Donal Noye - Defender Of Castle Black
    Points: 39 (3 Neutral)

    Combat Units:

    • Ranger Trackers (6)
    • Sworn Brothers (6) with Jon Snow - Lord Snow (3)
    • Ghost (0)
    • Sworn Brothers (6) with Roose Bolton – The Leech Lord (3)
    • Veterans Of The Watch (8) with Donal Noye - Defender Of Castle Black (0)

    Non-Combat Units:

    • Craster - Ally of Convenience (3)
    • Aemon - Maester Of Castle Black (4)

    The idea here is to get as many heals as possible

  2. #2

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    There are things that I like about your list, but if the idea is maximum healing... there's a few things getting in the way on that list.

    Primarily there's Roose. That's paying 3 points with the only value to that list being his healing. If you want that exact ability, the Bolton Flayer will be coming out with the Blackguard for Neutrals. Or better yet, I'd put in a NW Recruiter and save two points. The Bolton Affiliation and extra panic won't help your list at all.

    Donal and Lord Snow aren't really healers either (but still good).

  3. #3

    Default

    Quote Originally Posted by Yelraek View Post
    There are things that I like about your list, but if the idea is maximum healing... there's a few things getting in the way on that list.

    Primarily there's Roose. That's paying 3 points with the only value to that list being his healing. If you want that exact ability, the Bolton Flayer will be coming out with the Blackguard for Neutrals. Or better yet, I'd put in a NW Recruiter and save two points. The Bolton Affiliation and extra panic won't help your list at all.

    Donal and Lord Snow aren't really healers either (but still good).
    Hello and thank you for your advices !

    Here we go :

    Commander: Jon Snow - 998th Lord Commander
    Points: 40 (0 Neutral)

    Combat Units:

    • Veterans Of The Watch (8) with Jon Snow - 998th Lord Commander (0)
    • Ghost (0)
    • Sworn Brothers (6) with Watch Recruiter (1)
    • Sworn Brothers (6)
    • Ranger Trackers (6)
    • Ranger Trackers (6)

    Non-Combat Units:

    • Aemon - Maester Of Castle Black (4)
    • Craster - Ally of Convenience (3)

    Think I got more heals now, with Jon + Watch Recruiter + Aemon + Craster. What do you think?

  4. #4

    Default

    That's looking pretty good.

    Hint about the Recruiter... His unit doesn't have to be the one causing the triggers to heal wounds. He just has to be engaged with said unit that is causing the triggers. (if that makes sense)

    For example, the Sworn Brothers with Recruiter can be engaged with a unit and cause wounds, thus healing themselves. Then your Trackers can fire into that combat (sure, your Brothers will have to take a panic check, but they're good at passing those) and they'll get to heal.

    So, I'd suggest your Brothers with Recruiter work in tandem with the two Trackers. Meanwhile the Vets and other Brothers work crowd control.

  5. #5

    Default

    Quote Originally Posted by Yelraek View Post
    That's looking pretty good.

    Hint about the Recruiter... His unit doesn't have to be the one causing the triggers to heal wounds. He just has to be engaged with said unit that is causing the triggers. (if that makes sense)

    For example, the Sworn Brothers with Recruiter can be engaged with a unit and cause wounds, thus healing themselves. Then your Trackers can fire into that combat (sure, your Brothers will have to take a panic check, but they're good at passing those) and they'll get to heal.

    So, I'd suggest your Brothers with Recruiter work in tandem with the two Trackers. Meanwhile the Vets and other Brothers work crowd control.
    Nice hint, thank you !

    Just ordered a starter set, but it looks like the Trackers unit box is not available yet, so i ordered a Scorpion to take the place of the 2d unit of trackers for the moment. Can't wait to get my hands on the minis !

  6. #6

    Default

    One small hint about the Scorpion: it doesn't move too quickly and is also a No.1 target for your opponent. One of the ways of protecting it is to sandwich it fairly closely between the two Sworn Brothers units, making sure that they are positioned very slightly further forward so that an assault cannot be launched against the Scorpion as it is set too far back to allow contact.

    This way you still have a sufficient angle for shooting with side and front protection from assault.

    Once you get the Scorpion in position, use the Free Attack place on the Tactics board to allow it to fire via the NCU, then in its own activation it can have another go.

    C.

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