Followers of Bone 1.5 updates
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Thread: Followers of Bone 1.5 updates

  1. #1

    Default Followers of Bone 1.5 updates

    https://cmon.com/news/visions-in-the...e-folk-updates

    Followers of Bone now get Vicious! I think this makes them very attractive as an anvil unit.

    They'll suffer against Lannister Guards w Captains, but I feel like with Champion of Bone they could be getting wounds back every time they attack or take damage.

    What are your thoughts?

  2. #2

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    It was a needed update for them, the extra attacks make them very attractive. When Thenn Warriors were released they outshined FoB for the same points cost. Now they offer a real choice. Things like this are good for the overall health of the game.
    The objective of the game is to win. The point of the game is to have fun. The two should never be confused.

  3. #3

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    I think i heard a shirt rattle in the distance...and the NW is weeping quite a bit.

    I.E. both Rattleshirt and the Weeper are happy about this...as these commanders wanted tough units that could wipe ranks (Rattleshirt) and tried to play the panic game (Weeper).

    While the Bone Followers don't look tough, that vicious/horrific visage combo will work wonders with Prey on Fear.

    I hoped they'd give vicious to the Blackguards for the same reason.
    Last edited by Oakwolf; 01-28-2020 at 09:06 AM.

  4. #4

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    New article about Bonelords chosen. One more attack die per rank 2-3 plus swapping out prey on fear for cut them down.
    They can also now be fielded with Rattleshirt as an attachment (not just commander)
    https://cmon.com/news/visions-in-the...mS7rddhVpvqumI
    I think this will be a strong contender for space in a list with the Weeper as an attachment in a nearby unit of raiders or trappers.
    10 points is a lot to commit, but I think they will chew through most basic troops pretty easy.

  5. #5

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    Quote Originally Posted by Gallahad View Post
    New article about Bonelords chosen. One more attack die per rank 2-3 plus swapping out prey on fear for cut them down.
    They can also now be fielded with Rattleshirt as an attachment (not just commander)
    https://cmon.com/news/visions-in-the...mS7rddhVpvqumI
    I think this will be a strong contender for space in a list with the Weeper as an attachment in a nearby unit of raiders or trappers.
    10 points is a lot to commit, but I think they will chew through most basic troops pretty easy.
    10pts is heaps, but they'll chew through a lot of units.

    Fun times with Harma - 11 dice with Vicious and Vulnerable in the flank will kill a lot. Not bad with Styr too, Styr's Vengeance can let them activate twice with 10 dice hitting on a 2+.
    Obviously good with Weeper as a commander as well.

  6. #6

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    I'm thinking of trying out this list:
    Bonelords chosen + Rattleshirt
    Savage Giant
    4 units of Raiders, 1 with Chosen of Styr and one with Harma (commander)
    3NCUs
    Mance (plopping out a weakened token every round while still taking the horse seems immensely useful)
    Styr (there to Fury of Thenns influence the giant into a killing machine dealing 2d3+1 (min) wounds a turn.
    Val for zone blocking and sweet sweet maneuvers

    Harmas cards should help you get off some flank/gang up charges.
    Between Chosen of Styr and Mance you should be placing two tokens a round. My favorite are weakened tokens since they cause rerolls after any of your opponents shenanigans.
    Giant and Bonelords chosen are there to dish out damage. Raiders are there to take/contest objectives and die.

  7. #7

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    Well, big Oof to Cavedwellers with the 1.5 updates. They likely won't get a bonus until the third round of combat if they charge a unit alone.
    What do you guys think? Styr went up a point, but is still our best ranged attack option lol.

    https://asoiaf.cmon.com/docs/

  8. #8

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    Hehe styr is at the points he should be i think. And for the dwellers i never really liked them but now i find the jarl in dwellers combo much better because you can deploy them when you need too.
    After you have tarpited alot of shit you can deploy them and place them where enemy ranks Are low.. Ofc you could also have done that before.. But I just realized it xD

  9. #9

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    It is looking more and more like the game as it is is an open beta test.

    I've lost count of how many changes have been made over a short period. While not adverse to fixing under/over performing units, I think what we are seeing is apparent that ASoIaF hasn't had enough play testing and/or is not a finished product.

    At the rate changes are made version 2.0 will be around in 2 months. It is putting people off in my area from getting into the game, and is starting to fuel a bit of buyer's remorse in me. Not a fan of games where there is a constant ever changing meta that I need to be aware of.
    The objective of the game is to win. The point of the game is to have fun. The two should never be confused.

  10. #10

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    Indeed, i can relate with these kind of "incremental" changes, because that's what have ruined Malifaux for us. Cards couldn't stay "official" for long, being corrected and then a new edition of the game came out, bringing tons of new changes. In the end you couldn't memorize all that the game was...it would change again before you could.

    CMON clearly tried to say that they won't change much things often, but the current result is still the same and some units have been edited more than once already. Many of our unit cards are all but useless and unless you spend time working out what's new and what's not over an app (which i have no access to), it's a chore.
    Last edited by Oakwolf; 02-18-2020 at 10:17 AM.

  11. #11

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    Quote Originally Posted by stonehorse View Post
    It is looking more and more like the game as it is is an open beta test.

    I've lost count of how many changes have been made over a short period. While not adverse to fixing under/over performing units, I think what we are seeing is apparent that ASoIaF hasn't had enough play testing and/or is not a finished product.

    At the rate changes are made version 2.0 will be around in 2 months. It is putting people off in my area from getting into the game, and is starting to fuel a bit of buyer's remorse in me. Not a fan of games where there is a constant ever changing meta that I need to be aware of.
    Changes were only made after almost two years after the games release, and the "constant changes" you're mentioning happened to exactly four cards, total, after the 1.5 Update which covered all four of the initial factions and was stated to be the point they were going to update everything.


    If that's a rate that is causing you to "lose count of changes" then I don't think anyone can help you here.
    Last edited by Alliser Thorne; 02-18-2020 at 10:53 AM.

  12. #12

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    I know it “feels” like constant and sweeping changes, given we just came out of 1.5. The length of the reveal process also didn’t help.

    But as Alliser said, the game has been out for awhile now. There were bound to be some changes happening.

    To me, it’s going to depend on how it goes from here. Do they stick with the about once a year cadence for reviewing units (barring the occasional “hot fix”, or do we get more sweeping changes in a few months? As long as it’s the former, I’m still in. Tho I do wish they would sell/give updated physical cards. I can get used to printing tho, if it’s the occasional thing...
    House - Ravenhurst
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    Words - “We do not Highlight”

  13. #13

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    Haha,

    Sorry I am used to games where changes aren't made when the game goes to print. Call me old fashioned, but when a product goes into production it should be fit for intended purpose.

    Dragon Rampant for example, been around for 5 years I think. Zero changes made. I'll say that again for those who are hard of understanding... No changes were made to the game system of Dragon Rampant , which was published back in 2015.
    Last edited by stonehorse; 02-18-2020 at 02:41 PM.
    The objective of the game is to win. The point of the game is to have fun. The two should never be confused.

  14. #14

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    The game was fit for intended purpose - but it can always be better

    Plus, we've had a short burst of changes but from what CMON has been saying I expect this will be all the changes we'll see for the original 5 factions for a while.

  15. #15

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    Quote Originally Posted by AutumnLeaves View Post
    The game was fit for intended purpose - but it can always be better

    Plus, we've had a short burst of changes but from what CMON has been saying I expect this will be all the changes we'll see for the original 5 factions for a while.
    This. Competitive games need rules updates to adjust to things. This is a good thing; if it happens about once a year, that's fine.

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