Tips for combating Specific Factions.
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Thread: Tips for combating Specific Factions.

  1. #1

    Default Tips for combating Specific Factions.

    We've discussed the strengths and weaknesses of those few units we have available to us. Seems the consensus is that Wardens are a good value, Stag Knights are not, and Sentinels are just contentious. I wish I had a larger player pool in my area so I could keep learning, but opportunities to get my stuff on the table are very limited. There isn't much interest in it. That said, between my brother in law and a local player I found, I've played against mostly Starks; particularly Robb-led Starks. I find them pretty difficult to deal with. Thanks to wolves and more low-cost NCU options, on average they out-activate my starter set stuff by about 2 activations. So they have more stuff, and yet most of it seems higher quality as well. They're on parity concerning morale, but move better and hit harder, all for the same point costs. Add to all of this a great deck of cards that has a wide variety of triggers to account for most situations, and you have one seriously tough nut to crack. I've lost 2 games against them (hard) and won 1 game (barely). The game I won, I just abandoned the idea of trying to fight them on my own terms because they would always out maneuver and out card-play me while hindering my own offensive capabilities. I just decided to game the terms of the Game Mode scenario as hard as I could, buckle down, and hope to survive the onslaught until I hit the required VP total. It just barely worked. If the game had gone even one more Turn, I would have been annihilated.

    So I'd like you guys to share some of your insights concerning how you prefer to deal with these guys, or other factions that you might encounter a lot in your area. Any pointers would be much appreciated.

  2. #2

    Default

    Quote Originally Posted by Mein Fury View Post
    We've discussed the strengths and weaknesses of those few units we have available to us. Seems the consensus is that Wardens are a good value, Stag Knights are not, and Sentinels are just contentious. I wish I had a larger player pool in my area so I could keep learning, but opportunities to get my stuff on the table are very limited. There isn't much interest in it. That said, between my brother in law and a local player I found, I've played against mostly Starks; particularly Robb-led Starks. I find them pretty difficult to deal with. Thanks to wolves and more low-cost NCU options, on average they out-activate my starter set stuff by about 2 activations. So they have more stuff, and yet most of it seems higher quality as well. They're on parity concerning morale, but move better and hit harder, all for the same point costs. Add to all of this a great deck of cards that has a wide variety of triggers to account for most situations, and you have one seriously tough nut to crack. I've lost 2 games against them (hard) and won 1 game (barely). The game I won, I just abandoned the idea of trying to fight them on my own terms because they would always out maneuver and out card-play me while hindering my own offensive capabilities. I just decided to game the terms of the Game Mode scenario as hard as I could, buckle down, and hope to survive the onslaught until I hit the required VP total. It just barely worked. If the game had gone even one more Turn, I would have been annihilated.

    So I'd like you guys to share some of your insights concerning how you prefer to deal with these guys, or other factions that you might encounter a lot in your area. Any pointers would be much appreciated.

    I've fought the Starks twice under Robb with a Stannis-led, warden focused army. The scenario was the basic 5 objectives to grab and hold, so i had to move and that's really their game.

    I've lost quickly once because they grabbed most of the objectives quickly and i found that wardens couldn't dislodge the sworn swords quick enough.

    We replayed and i removed the sentinel unit i had for another warden unit, but most importantly: i changed my tactics entirely. I focused on claiming the manoeuvre zone every time i could and attempted to reach objectives -at all costs-. This worked, and while i suffered losses from doing so, this time it was the Starks who were not able to remove Baratheon fast enough and VPs started to show for it. Stag Knights proved essential to hold the center point (morale 5+) and Starks were afraid to attack them with the Noble in there, but they had to since that point is worth so much. Also, the Stags don't exactly care if they fail the objective's panic check because they loose no dice and gain abilties as they are damaged.

    I've found that denying the Manoeuvre zone was key to fighting starks with that particular army, even if it meant that some of my tactic cards were not optimal. Alester Florent helped a bit in there (one of the rare cases i used his ability)
    Last edited by Oakwolf; 02-21-2020 at 09:26 AM.

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