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Complex Gems
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Rating: 9.70 Votes: 23
Views: 30138
By: ZaPhOd
Category: Painting Subcategory: TechniquesDate: 2003-11-18 11:22:29
Okay, I am posting this with a short write up about painting complex shaped objects as though they were gems or semi transparent substances. I was very inspired by the thread in the forums here called "A challenge to all painters" I believe, where Goatman had started painting an entire figure as if she were a huge gem. Now you may or may not be familiar with my Totem bearing Druid from I-Kore, but you can see her on my site here:

Celtois Druid

or here on CMoN as Druid of the Jade Scythe

Now the whole premise behind this is to make a very solid and opaque object APPEAR to be glass or gem like. It all comes down to the placement of the highlights and as it were, "lowlights" based upon a fixed light source. For this example, I have used a lightsource directly above and to the righ tof the lady, so that light will shine down evenly upon the objects and at a slight angle to enhance the curved shape of the totem. Because the substance reacts with light (or vice versa) in such a way as glass or a gem, I have done very bright and pinpoint highlights onupper surfaces, much like you would a normal gem. This is a DIRECT reflection of the light source. The lowlights as I dubbed them , are where the light has been refracted through the medium (in this case, glass or gem) and are somewhat diffused. This means they need to be wider, and less sharp obviously.

In the write up, I use this step by step picture to help:

So from my understanding, the light passes into the object, where it is somewhat diffused and then what you see as the "lowlight" on the bottom is really the light reflecting off of the inside of the object. Very similar to an entry and exit wound created by a bullet if you will The light hits the top part full force and leaves a nice sharp reflection. What remains travels through the object, dispersing slowly until it hits the other side, where it shines through in a much wider area and far less brightly. In the end of course, the totem looks like this..

In the end, I think the actual reflections painted along the bottom surfaces, would depend on several factors, including the actual opacity value of the substance, the color of the substance and perhaps the thickness at various parts of the object. Of course, thinner areas would have different levels of brightness than thicker areas.

Any other ideas? Comments? Maybe I will try more, and work on some smoother blending as well!

Glaswalker1001
11 May 06
Rating: 10
Its very clear (even for my bad englisch) and a real help to get to my next "level" of painting!

Friendly Fire
02 May 04
Rating: 10
A very helpfull and inspiring article.
I will definately use this on some of my Eldar. Thanks a bunch!

zack mondo
05 January 04
Rating: 10
Really a nice and a credible gem....thank,s

Slider
30 December 03
Rating: 10
Wonderful I bow to you....
I am not worthy to receive such gifts of wisdom yet!!!!

undergroundtoni
27 November 03
Rating: 10
great great great tip ....thanks a mil! off to my paint desk now

frankietanch
24 November 03
Rating: 10
Fantasic ! Makes me want to steal his jade first!

awong
24 November 03
Rating: 10
Now this is inspiring! I love articles like this...very concise, excellent photos, amazing results. Anything that makes me want to dig up my paints and brushes deserves a 10.
Thank you.


Dagda
24 November 03
Rating: 10
I'm impressed... this totem is stunning.

ZaPhOd
24 November 03
Yes, the protruding spikes gave me nothing but grief. In hindsite, I woul dhave really liked to shave them right off, bu tth eocntest allows only minor mnodifications to the figure. I basically attempted to make them more crystalline as opposed to glass-like like the rest. Alas, next time, I shall take more time with bits like that for sure!
Garshnak
24 November 03
Rating: 9
It's a very helpful article...although I would like to mention that the upper bright highlights on ths spikes aren't competely correct...and also for a few other shapes...as light source are bend by the gem itself and align to the shape..as so does the brght reflection lights on the tops.(yes, thos bright lights on the surfaces aren't actually light's but reflections)...so it would be that on the spike on the left foot(on the left finished pic) that there is one long streak reflection...not three....other wise there must be also three represented on the other shapes...because they reflect the same thing....

pfew...hope this on makes a better gem
cheers

FredrickvonCarstein
21 November 03
Rating: 9
The actual figure seems very realistic and well done however the protruding spikes don't seem exactly right. They look good, but a bit unrealistic. 'Tis after all a bit hard to get reference photos about this sort of thing.

Fuseboy
21 November 03
Rating: 10
The effect you've achieved here is remarkable - very realistic. Does it work in real life, with 3D vision that can see past the illusion, or only in the photographs?

Errex
21 November 03
Rating: 10
Really cool piece. I can't wait to give it a try.

supervike
20 November 03
Rating: 10
Incredible...and complex. Nice work.

phidias polisci
20 November 03
Rating: 10
The theory sound pretty right and the accuracy of the accomplishment is excellent. If your point of view is wrong it look pretty convincing to me! Nice Job!!!

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