Windmill at Mulburton

100% scratchbuilt terrain. The structure of the windmill is 1/4" foamcore board, covered in individually cut strips of balsa. The paddles of the mill are mouted on a sliding door roller, allowing them to actually spin with the wind. The dead tree is scratchbult from clothesline, covered in modelling clay. The rest of the hill, and rocks are carved from blue foam. the wall is plastruct styrene with balsa accents. The roof is made of over 650 individually cut plastic shingles, cut from a for sale sign. Please leave comments, they are appreciated!!

Posted: 6 Jan 2007

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8.1 /10 (70 Votes) 2.5k Views

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4 comments

Antenociti
Very nice work Theomar: I agree the tree looks a little odd and maybe the windows could have been inset into the woodwork and the sails given a bit more detail such as stitching or patching.... but that's getting pretty picky and shouldn't detract from a great model. The only real problem with the tree is how the branches end - they need a bit more texture as they look a little too much like wire - but trees are VERY difficult to do! I gave it an 8 before so the 9 takes it to a deserved 8.5. More please!
28 Jan 2007 • Vote: 9
Theomar Pius
Thanks for the comments. My pieces tend to be a little too big to photo at home, so I go out and find a suitable locale that matches what I picture in my head. As for the tree, well, I'm working on it. This was the first scratchbuilt tree I have done, and I always pictured the windmill as being haunted, like in Sleepy Hollow. Thats why I didn't put leaves on it.
13 Jan 2007 • Vote: 10
electrolito 77
I love the idea of a windmill, never seen one in mini for gaming terrain before. Good idea with the picture on a real background. I like it. The windmill itself is very well executed but as said before me the tree looks a bit unfinished. The branches look like stubs. You could elaborate them further with more(quantity) thinner branches at the ends (take some inspiration from the trees in the background), this would help out the end result and also the realism that I know you are trying to achieve. -Mike-
9 Jan 2007 • Vote: 8
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