Nurbald in the Automaton
I tried to create a scene of Nurbald inspecting an area in the automaton. The base was done with parts form a spoil clock, plastic card, chains and a few odds and ends. I gave the "sponge" method another try for the chippings and this time I'm more happy with the results. If you are wondering why the blue light source is not shown on the model's face, its because I've chosen "aestheticism" over " realism". Instead of normal OSL, I glazed the blue over various of the metal parts for a cold metal feel. This project is also my entry for the semi final rd of the IP3 challenge theme "basework". Hope you enjoy it as much as I did building it.
Posted: 19 May 2007
2 comments