
The value of an object is determined by it's material and it's proximity to the lightsource. For instance, chrome is more reflective than plastic so it will have a brigher value. Also, things closer to the lightsource will be brighter than things farther away from it. The only way to truely learn value is through observation of the real world (by still lives or through other means) and practice.
How Does this Apply to Miniatures?Well... it has everything to do with miniatures! The point of this article is to challenge readers to not think of the colors, but to think of the values. I have only once ever seen a black and white miniature (Arwen, at a past European Gamesday) and I think that the level of artists would greatly increase if more artists started to paint more monochromatic or grayscale images. To demonstrate how one could do this I made a series of images. NOTE: THESE IMAGES ARE PAINTED DIGITALLY NOT WITH REAL PAINT AND MINIATURE. The approach, however, stays the same. This is just an unpainted resin Daemonhunter from Forgeworld. I chose it simply because I thought it looked cool and I have no idea what it's name is or any other game-specific information. Note that although it does have some value information it looks uniform, dull, and fake. We are going to correct this by painting it.

Choose a LightsourceAlways before you begin, choose a lightsource. This will dictate how you apply your values. For this image I chose a top general lightsource. Notice that, as mentioned earlier, the parts closer to the lightsource are brighter than those farther away from it.

Blocking in ValuesThis is the same as the base-coat stage of a normal figurine only I am blocking in the values, not colors. Not two objects have the same values. This is to create contrast and make the object appear more interesting. Notice that though no lighting has been applied it is already more dynamic than the original image. For those wanting to learn the technicalities of this, I did this using multiply and screen layers on Photoshop.

Painting and LightingNow is when the bulk of the work is done. Highlight and shade in the appropriate values. This is not a technical tutorial so I'm not going to walk you through how to highlight or achieve smooth gradients or anything. All of that is covered in other tutorials.

And that is the finished monochromatic image. See how dynamic it looks despite it being in grayscale? Notice how I changed the amount of contrast as determined by the different materials (metal, cloth, skin, etc.). Try to apply this knowledge of value variation to your own monochromatic image and eventually to full color figures. Color-theory is much more complicated than value-theory but there are a few articles out there about it. I hope you have enjoyed this tutorial and most importantly learned something from it. You could then apply glazes of color over the grayscale model like the old-masters did in their oil paintings. That is generally how I work with airbrush or digital artwork. Jake KobrinIllustration and Designjakekobrin.blogspot.cominfo@kobrinkustoms.co mp.s. If anyone actually paints a miniature in grayscale or monochromatic, please contact me. I'd love to see it.
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