[FONT="]in the S02-FAQ there was a clarification about Giants and Boltthrowers. It said the Boltthrower will do 2 wounds per hit against a giant.[/FONT]
[FONT="]This clarification has been removed in S03-FAQ. Is it still valid, missed c&p or has it changed ?[/FONT]
[FONT="]
[/FONT]
[FONT="]Precision states:[/FONT]
[FONT="]For each Attack Die roll of 6, the Defender does not roll a Defense Die, but instead suffers 1 Wound. [/FONT]
[FONT="]That seems clear. Special behaviour, hits can not be blocked by any means, because jump to wound immediately.[/FONT]
[FONT="]
[/FONT]
[FONT="]Black Fire.[/FONT]
[FONT="]Hits from this Attack cannot be blocked. It is usually followed by something doing an amount of wounds.[/FONT]
[FONT="]Seems Clear. Can not be blocked, jump to special behaviour.[/FONT]
[FONT="]
[/FONT]
[FONT="]But the Bolt Thrower, Mag the Mighty and others only have:[/FONT]
[FONT="]Defenders do not roll Defense Dice.[/FONT]
[FONT="]
[/FONT]
[FONT="]Shield Wall states:[/FONT]
[FONT="]After rolling Defense Dice:[/FONT]
[FONT="]If this unit is being Attacked from the Front or Flank, it blocks +1 Hit for each of its remaining ranks.[/FONT]
[FONT="]
[/FONT]
[FONT="]The FAQ states:[/FONT]
[FONT="]Can Abilities/effects that trigger “After Defense Dice are rolled” be used even if an effect does not allow Defense Dice to be rolled? [/FONT]
[FONT="]A: Yes. Even if dice are not rolled, steps in resolving Combat are never skipped. [/FONT]
[FONT="]
[/FONT]
[FONT="]This implies that I am allowed to block hits with Shieldwall etc. even if I must not roll Defense Dice ?[/FONT]
[FONT="]If I can potentially block them with shieldwall, they will just be "unblocked" hits and the Giants 1 w for 2 h should trigger and such hits could be blocked by abilities like Shieldwall.[/FONT]
[FONT="]
[/FONT]
[FONT="]Please advice, whether to handle the rules literally or as in S02-FAQ.[/FONT]
[FONT="]This clarification has been removed in S03-FAQ. Is it still valid, missed c&p or has it changed ?[/FONT]
[FONT="]
[/FONT]
[FONT="]Precision states:[/FONT]
[FONT="]For each Attack Die roll of 6, the Defender does not roll a Defense Die, but instead suffers 1 Wound. [/FONT]
[FONT="]That seems clear. Special behaviour, hits can not be blocked by any means, because jump to wound immediately.[/FONT]
[FONT="]
[/FONT]
[FONT="]Black Fire.[/FONT]
[FONT="]Hits from this Attack cannot be blocked. It is usually followed by something doing an amount of wounds.[/FONT]
[FONT="]Seems Clear. Can not be blocked, jump to special behaviour.[/FONT]
[FONT="]
[/FONT]
[FONT="]But the Bolt Thrower, Mag the Mighty and others only have:[/FONT]
[FONT="]Defenders do not roll Defense Dice.[/FONT]
[FONT="]
[/FONT]
[FONT="]Shield Wall states:[/FONT]
[FONT="]After rolling Defense Dice:[/FONT]
[FONT="]If this unit is being Attacked from the Front or Flank, it blocks +1 Hit for each of its remaining ranks.[/FONT]
[FONT="]
[/FONT]
[FONT="]The FAQ states:[/FONT]
[FONT="]Can Abilities/effects that trigger “After Defense Dice are rolled” be used even if an effect does not allow Defense Dice to be rolled? [/FONT]
[FONT="]A: Yes. Even if dice are not rolled, steps in resolving Combat are never skipped. [/FONT]
[FONT="]
[/FONT]
[FONT="]This implies that I am allowed to block hits with Shieldwall etc. even if I must not roll Defense Dice ?[/FONT]
[FONT="]If I can potentially block them with shieldwall, they will just be "unblocked" hits and the Giants 1 w for 2 h should trigger and such hits could be blocked by abilities like Shieldwall.[/FONT]
[FONT="]
[/FONT]
[FONT="]Please advice, whether to handle the rules literally or as in S02-FAQ.[/FONT]