I don\'t mind rules lawyers when playing a miniature war game. The rules are there for a reason and it\'s a test of skill, tactician against tactician. As long as you don\'t bend the rules to gain an advantage that I would not get under the same circumstances, be my guest and do whatever you want. I don\'t care about min-maxing either, if the game allows it, just do it.
There are some things I can\'t stand though.... in Confrontation you could get into a situation where you had a higher chance to hit the enemy if you targeted your own models. While the rules never said anything directly against it, it was always obvious to me that you should not be allowed to shoot your own units. Nobody I played with ever tried to enforce the hole and I never did when I had the chance, but if someone did, well, I would not actually deem it fair, I think I\'d accept it.
However, I can\'t stand rules lawyers in rpgs. The rules are more or less guidelines to help you play the role you chose. There are things your character might technically not be able to do, but would fit in very well - for example, a studied mage should not need to make a dice roll and pay in mana to magically light a candle, that\'s just nice style. Now if he tried to light a bonfire in the pouring rain, with the wind howling and wolves after the party, I\'d say \"roll and pay\" in a heartbeat.
Same thing with uber-characters. One guy with whom we played wanted to play as a dwarven warrior (starts with axe skill 5 I think, maximum skill is 18 - with 18, you are GOD concerning this special skill). Now watch the magic.
1) His father was a lumberjack. +2 axe skill.
2) His mother worked with a butcher. Cleaver = Axe. +2 axe skill.
3) From a young age on, he liked helping daddy sharpen his tools. +2 axe skill.
4) He went to study at an academy that mainly trained soldiers in the use of axes. +2 axe skill.
Makes 13. On level 1. You allowed to raise the skill by one point per level.
Also, the rules never alloweed anything like that. He himself thought of the increase in axe skill.
He grew bored of his dwarf quite quickly, maybe because nobody liked him... (the dwarf, that is).