mousekiller
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Chapter 6: Painting Hair
Ok, so the skin is done. Now, let us move on to the next piece, and that is the hair. For those of you that do not know, Dwarf Slayers are supposed to be fanatic type dwarfs who die there hair in really rediculous colors to add ferocity to their look. I like to paint my slayers with flaming orange hair. So, let\'s get our colors together:
1. Dark Flesh (Citadel Paints)
2. Blood Red (Reaper Pro Paints, although it is very close in color to Citadel\'s version)
3. Blazing Orange (Citadel Paints)
4. Fiery Orange (Citadel Paints)
5. Merigold Yellow (Reaper Master Series)
6. Sunlight Yellow (Reaper Master Series)
Ok, I use four different brands of paint: Citadel, Reaper Pro, Reaper Master Series, and Vallejo Model Color. If you only use one brand of paint, you can still follow along, just substitute a color from your brand. For instance, Merigold Yellow can be achieved by mixing 50:50 of Fiery Orange and Sunburst Yellow from Citadel Paints.
Stage 1: Dark Flesh
This is going to represent the deepest shadows, so apply a solid basecoat. I use the Fine Detail Brush from Games Workshop for this step. See the picture below.
Stage 2: Blood Red
Ok, at this step I begin using a dry brush. Dry brushes can be achieved in several ways, I myself use an old Fine Detail Brush that has lost its point, but some companies also sell Dry Brushes. Either way, the technique is very simple, just apply paint to the brush, rub the brush across your finger or a napkin to get rid of the excess, and gently pull the brush across the model. If you want more coverage, than go back and apply the step again. For the water ratio on this one, I add very little water when I am dry brushing. Also, for this color, you want a liberal dry brush at the base, and almost complete coverage at the top. See the picture above.
Stage 3: Blazing Orange
Ok, this step we are continuing to dry brush. At this stage, we want to apply a somewhat liberal coat of Blazing orange, as this is really the goal color that we want for our dwarf. See the picture below.
Stage 4: Fiery Orange
This is the last stage where we can get away with drybrushing, so go easy. Apply a gentle drybrush across the hair, allowing yourself to be a bit more liberal just at the top. See the picture above.
Stage 5: Merigold Yellow
At this stage we are going to switch to a Vallejo 3/0 Kolinsky Sable Brush. Here you want to start picking out individual strands of hair and highlighting the higher points. Make sure your paint is at that milky phase that we talked about during the skin chapter. Also, make sure to dab your brush on a napkin or against your hand to take off the excess water so that it does not leak all over the model. Take a look at the picture below:
Stage 6: Sunlight Yellow
Last stage, and the easiest. Same as stage 5, just hit the really high points to bring them out. Take a look at the picture above.
A Quick NOTE: I will probably go back once the model is \"done\" to apply one additional highlight to every stage. I usually wait to do this because it allows me to touch up any parts of the model that may have gotten messed up at the same time.
Up NEXT: Metallics
Ok, so the skin is done. Now, let us move on to the next piece, and that is the hair. For those of you that do not know, Dwarf Slayers are supposed to be fanatic type dwarfs who die there hair in really rediculous colors to add ferocity to their look. I like to paint my slayers with flaming orange hair. So, let\'s get our colors together:
1. Dark Flesh (Citadel Paints)
2. Blood Red (Reaper Pro Paints, although it is very close in color to Citadel\'s version)
3. Blazing Orange (Citadel Paints)
4. Fiery Orange (Citadel Paints)
5. Merigold Yellow (Reaper Master Series)
6. Sunlight Yellow (Reaper Master Series)
Ok, I use four different brands of paint: Citadel, Reaper Pro, Reaper Master Series, and Vallejo Model Color. If you only use one brand of paint, you can still follow along, just substitute a color from your brand. For instance, Merigold Yellow can be achieved by mixing 50:50 of Fiery Orange and Sunburst Yellow from Citadel Paints.
Stage 1: Dark Flesh
This is going to represent the deepest shadows, so apply a solid basecoat. I use the Fine Detail Brush from Games Workshop for this step. See the picture below.
Stage 2: Blood Red
Ok, at this step I begin using a dry brush. Dry brushes can be achieved in several ways, I myself use an old Fine Detail Brush that has lost its point, but some companies also sell Dry Brushes. Either way, the technique is very simple, just apply paint to the brush, rub the brush across your finger or a napkin to get rid of the excess, and gently pull the brush across the model. If you want more coverage, than go back and apply the step again. For the water ratio on this one, I add very little water when I am dry brushing. Also, for this color, you want a liberal dry brush at the base, and almost complete coverage at the top. See the picture above.
Stage 3: Blazing Orange
Ok, this step we are continuing to dry brush. At this stage, we want to apply a somewhat liberal coat of Blazing orange, as this is really the goal color that we want for our dwarf. See the picture below.
Stage 4: Fiery Orange
This is the last stage where we can get away with drybrushing, so go easy. Apply a gentle drybrush across the hair, allowing yourself to be a bit more liberal just at the top. See the picture above.
Stage 5: Merigold Yellow
At this stage we are going to switch to a Vallejo 3/0 Kolinsky Sable Brush. Here you want to start picking out individual strands of hair and highlighting the higher points. Make sure your paint is at that milky phase that we talked about during the skin chapter. Also, make sure to dab your brush on a napkin or against your hand to take off the excess water so that it does not leak all over the model. Take a look at the picture below:
Stage 6: Sunlight Yellow
Last stage, and the easiest. Same as stage 5, just hit the really high points to bring them out. Take a look at the picture above.
A Quick NOTE: I will probably go back once the model is \"done\" to apply one additional highlight to every stage. I usually wait to do this because it allows me to touch up any parts of the model that may have gotten messed up at the same time.
Up NEXT: Metallics