What is a chaplain for?

Bashin\' your enemies\' heads in, basically :D

He comes in 2 varieties, with a Captain/Master profile respectively. He does cost 25 pts. more than a commander (basic costs), but he also comes equipped with a power weapon and a 4+ invulnerable save. Give him a pistol, a crux terminatus (and maybe artificer armour), and you have a deadly close combat machine with 6 attacks when charging. Not exactly packing a heavy punch (that\'s what terminators or other people with power fists are for), but able to put down an average of 3-4 enemy troopers per cc phase. But that\'s not even the sweetest part:

Captains or Masters will allow you to use their Ld value anywhere on the table. Nice. But the Chaplain will make himself and his Command unit fearless (no need to test :D) and able to reroll failed \"to hits\" if they charged in the same round.
Now, imagine the abowe Chaplain with a 9-10-man squad, all carrying ccweapons and pistols, charging into an enemy squad... 36 repeatable attacks - at least!

Like I said: Chaplain = Enemy trooper basher. Plain and simple. :)

Unless, of course, you wanted to know about fluff... then it\'s a slightly different story...
 

vincegamer

Active member
Okay, I don\'t have any of the books and have never played the game, yet I\'m building an army and I got a chaplain because he looked cool and the price was right. Same for a group of Legion of the Damned.
It sounds like the chaplain is a leader who is most efficient when used in close combat charges. Since my LoD are mainly carrying flamers, from what you are saying I should paint the chaplain into my main army scheme rather than as a LoD.
I take it you are limited in the number of chaplains/captains/masters in your army so adding him may mean removing a captain?
 

DaN

New member
The equivalent in the guard is a commisar.

They are religious/political officers, whose job is to ensure unbending loyalty to the imperial creed.

Due to the genetic variance and ancient independence of marine chapters, they are given a little sway with religious ceremonies and doctrines that would otherwise be deemed heretical.

But the inquisition, and the ecclesiarchy are ever watchful...

Long live the God-emperor of man!

But yeah - they look cool too :)
 
- Chaplains are cool.

- It\'s probably a better idea to paint him with your main army insignia. But that\'s about it, as Chaplains traditionally wear black armour with white/skull-like helmets, so the boy will fit in with the LoD as well.
- Flamers are weapons one can fire and still charge into cc in the same round. I\'m not sure whether characters can join LoD units, however...
-A standard army can have 2 HQ choices. Each can consist of a Commander/Chaplain/Librarian and possibly a command unit. With the new codex, you also have the option to attach, say, a chaplain to a captains command troop.

But really, try ebaying for a new 40k rulebook (the slim Macragge box one is fine) and codex... those really help. :)
 

Ebonbuddha

Active member
Chaplains are the religious backbone for the space marines. They wear black armour as dictated by the Codex Astartes.

A Chaplain comes with d3+3 Death Company marines if you play Blood Angels, Flesh Tearers, Angel vermillion, Angels Sanguine, Angel Encarmine, or Blood Drinkers. And they keep the Death Company members from running around uncontrolled. So guys like that though. :0
 

Dedwrekka

New member
Give it a jump pack, a bolt pistol , and artificer armor, stick him in an assault squad and you\'ve got a nice never-run kill-all squad.
 

Product

New member
Eh, you got it all wrong!

How would you EVER manage to assault with a 6\" foot move?

Chaplain with \"Gear\" and jump pack (Preferably the expensive one)

Take the trait that allows assault squads as elites with Furios Charge skill.

Stuff him in a 10 man Furios Charge squad.

Watch him go!

(My chaplain and Assault squad veteran Sergeant once took out 4 Grey knight Terminators and a squad of 5 normal ones.. I won that battle)
 

Quiksilver

New member
:cussing: Chaplains are meat they kill and when assigned to a squad with bp and cs they charge 3 attacks each re-roll misses!?! What more to say...................lollollollollollollollollollollollollollollollollol
 

Bengoodall

New member
Its why I have 3 of them.
Well, no, the reason I have three is cause I dont know when to stop.
Which is why I have 23 people capable of leading my army.
I dont have a problem, shut up.

*swats at fairies*
 
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