Volgor the Skull Hunter

jcichon

New member
This is my version of Volgor from Andrea Miniatures. Really badly cast. I had to end up sculpting some thigh armor to cover the horrible casting. It turned out ok and looking at the photo's I see some areas I need to touch up. Comments/critiques welcome
 

Avelorn

Sven Jonsson
Not bad! Especially the skin looks nice I think, I really like the colour. Overall I think you've done well with textures, they mostly feel just right. Paintwise I think the bone areas could use a bit more of definition, the eyesockets on the shield especially.

The base looks overall good, but I think the static grass in the front drags it down a bit as that product (I think I have exactly the same mix) is not as high a quality as the tufts and leaves. It looks a bit like it's just thrown there. You could probably make it a bit more realistic by painting and washing it a bit. Say a brown wash and some pale highlights to give it some depth.
 

supervike

Super Moderator
The top half looks great! The skin and face are really nice.

The lower half isn't quite up to the same quality. The base, as Avelorn mentioned, but also the feet look odd as well.

Still, I really love that face!
 

Dragonsreach

Super Moderator
Staff member
Going from a 28mm figure to 54mm takes a bit of adjusting as you have to drop some of the contrast in order for it to look 'right'.
I'd like to suggest a highly dilute wash of Yellow across the areas of his skin which would be catching the light, you may find this give the skin a 'luminosity' which brightens the overall look.
 

Avelorn

Sven Jonsson
Going from a 28mm figure to 54mm takes a bit of adjusting as you have to drop some of the contrast in order for it to look 'right'.
I'd like to suggest a highly dilute wash of Yellow across the areas of his skin which would be catching the light, you may find this give the skin a 'luminosity' which brightens the overall look.

I think 54mm is still small enough that you can play with contrasts almost as you like. I painted five 1/6 figures last year that was more of getting it subdued, but still there was, to me at least, a surprisingly amount of contrast in there to make them look interesting. The difference to me is more that you can't "cheat" as much with the lightsource, textures, faces etc. with a 54mm and even less so on larger scales. The larger scales are often realistically sculpted and thus lend themselves to realistic painting. Some techniques like lining edges of an armour GW space marine style simply doesn't quite work.
 

Dragonsreach

Super Moderator
Staff member
Sven I agree that you can't heavily darkline, but the distinction between deep shadow areas still needs to be enforced, the only difference is that the shadows look and work best as the warm/cool variations of the surrounding colours.
 

Avelorn

Sven Jonsson
Yeah and I think I was trying to say something similar. That you still need the contrast but simplified techniques that works well on smaller scales won't work as well on larger. A good example would be the foundry style of layering or edge highlighting/lining on space marines.
 

delta 408

Member
My favorite bit is the skin because it's really well done. The inner part of the cloak looks like it could use a little bit more highlights on the highest points but then you might have been going for that effect all along. :)

Cheers!
 
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