Scorpion0x17
New member
Given that most (if not all) of the Toxic City Mall rules, and scenarios, are already available, here, here, here, here, here, here, here, here, and here.
I thought it was about time I created a thread in which we can pose any questions we want Guillotine Games to answer about the TCM rule set.
So, fire away, and I'll collate them here, and then, when I think we've covered everything that needs asking, will fire them off to Guillotine Games, and then post the response.
From: Scott Hill/Scorpion0x17 (BGG/ZombiesDash/CMON)
Question 1: How do the 'Roll 6' skills interact with the '+1 to die roll' skills, if at all? For example, if you have a character that has unlocked both '+1 to die roll: Combat' and 'Roll 6: +1 die Combat' do they get additional dice if they roll one or more fives?
Question 2: What is the intended purpose of the '+1' token on the token sheet included in the Toxic City Mall Extra Tile Pack?
From: Droganis (ZombiesDash)
Question 3: When stashing equipment in cars, can you use one action to take and leave equipment at the same time?
From: Mr Lovecraft/Ashes001 (BGG)
Question 4: Will all the existing scenarios from season one become too easy with the Zombivor rules (all the wounds you can take sound pretty good deal compared to the one less action). Or will the harder toxic zombies which will be added to the spawn deck balance it?
From: John Heinecke/aubrey (BGG)
Question 5: Is the extra zombie activation while in the same zone as a barrier the only way to remove a barrier or can zombies destroy them in other ways? Would a Molotov thrown into a zone with a barrier on one side destroy the barrier?
From: bigblock75 (BGG)
Question 6: If you go into a zone with 4 toxic walkers and kill them all with a chainsaw, how many wounds are collected?
From: Allan Jørgensen/Greasygeek (BGG)
Question 7: Does a Survivor/Zombivor that is wounded by Toxic Blood Spray (or, for that matter, by friendly fire, being hit by a car, or any other method of getting a wound that is not a direct Zombie Attack) lose an item of equipment?
From: Andi Anonymous/Abbath (BGG)
Question 8: Can you use a Nightstick or Survivor skills to prevent a wound when you get sprayed by an Toxic Zombie or is it only possible if the Zombie Attacks?
From: Evan Derrick/derrickec (BGG)
Question 9: If a Survivor performs a ranged or melee attack from within a car, does being in the car negate the effect of Toxic Blood Spray?
From: Goofycabal (CMON)
Question 10: Mission M05's key says that there's supposed to be Mall doors on the map, but the map doesn't show any of these doors. Is the key incorrect, or should there actually be Mall doors somewhere on the map?
Question 11: Also, the two opened doors inside the mall (between tiles 3C and 7M, and between 3B and 5M) are placed over existing doorway openings (as printed on the tiles themselves). Is this intentional, or should these open door tokens be somewhere else?
Question 12: Also, since the trapped Survivors are technically already active and inside the Mall, are Zombies spawned in tiles 3C, 7M, 1M, 5M and 3B when the Mall double door is opened?
From: Finn K/hiakeem (BGG)
Question 13: Are incomplete barricades removed during an extra activation and if so does it cost zombies their action?
From: athelu (ZombiesDash)
Question 14: In mission M02, you put a Toxic Abomination on the board during setup, when you open the door to the shop containing this Abomination, do you also draw to spawn as normal?
From: Njorl/njep (BGG)
Question 15: If a group of Zombies is stood next to a barricade and they receive a reactivation should they destroy the barricade even if their target destination would normally be on the same side of the barricade as the zombies?
I thought it was about time I created a thread in which we can pose any questions we want Guillotine Games to answer about the TCM rule set.
So, fire away, and I'll collate them here, and then, when I think we've covered everything that needs asking, will fire them off to Guillotine Games, and then post the response.
From: Scott Hill/Scorpion0x17 (BGG/ZombiesDash/CMON)
Question 1: How do the 'Roll 6' skills interact with the '+1 to die roll' skills, if at all? For example, if you have a character that has unlocked both '+1 to die roll: Combat' and 'Roll 6: +1 die Combat' do they get additional dice if they roll one or more fives?
Question 2: What is the intended purpose of the '+1' token on the token sheet included in the Toxic City Mall Extra Tile Pack?
From: Droganis (ZombiesDash)
Question 3: When stashing equipment in cars, can you use one action to take and leave equipment at the same time?
From: Mr Lovecraft/Ashes001 (BGG)
Question 4: Will all the existing scenarios from season one become too easy with the Zombivor rules (all the wounds you can take sound pretty good deal compared to the one less action). Or will the harder toxic zombies which will be added to the spawn deck balance it?
From: John Heinecke/aubrey (BGG)
Question 5: Is the extra zombie activation while in the same zone as a barrier the only way to remove a barrier or can zombies destroy them in other ways? Would a Molotov thrown into a zone with a barrier on one side destroy the barrier?
From: bigblock75 (BGG)
Question 6: If you go into a zone with 4 toxic walkers and kill them all with a chainsaw, how many wounds are collected?
From: Allan Jørgensen/Greasygeek (BGG)
Question 7: Does a Survivor/Zombivor that is wounded by Toxic Blood Spray (or, for that matter, by friendly fire, being hit by a car, or any other method of getting a wound that is not a direct Zombie Attack) lose an item of equipment?
From: Andi Anonymous/Abbath (BGG)
Question 8: Can you use a Nightstick or Survivor skills to prevent a wound when you get sprayed by an Toxic Zombie or is it only possible if the Zombie Attacks?
From: Evan Derrick/derrickec (BGG)
Question 9: If a Survivor performs a ranged or melee attack from within a car, does being in the car negate the effect of Toxic Blood Spray?
From: Goofycabal (CMON)
Question 10: Mission M05's key says that there's supposed to be Mall doors on the map, but the map doesn't show any of these doors. Is the key incorrect, or should there actually be Mall doors somewhere on the map?
Question 11: Also, the two opened doors inside the mall (between tiles 3C and 7M, and between 3B and 5M) are placed over existing doorway openings (as printed on the tiles themselves). Is this intentional, or should these open door tokens be somewhere else?
Question 12: Also, since the trapped Survivors are technically already active and inside the Mall, are Zombies spawned in tiles 3C, 7M, 1M, 5M and 3B when the Mall double door is opened?
From: Finn K/hiakeem (BGG)
Question 13: Are incomplete barricades removed during an extra activation and if so does it cost zombies their action?
From: athelu (ZombiesDash)
Question 14: In mission M02, you put a Toxic Abomination on the board during setup, when you open the door to the shop containing this Abomination, do you also draw to spawn as normal?
From: Njorl/njep (BGG)
Question 15: If a group of Zombies is stood next to a barricade and they receive a reactivation should they destroy the barricade even if their target destination would normally be on the same side of the barricade as the zombies?
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