Darkmessiah
New member
1500 Kroot Merc Army list
Just after some opinions on the strengths and weakness of the list. its geared to be heavy close combat, with the master shaper and the carnivore squads taking out troop and HQ (i hope) with the shaper council takin out vehicles, the kroot trackers pinning heavy weapon (blast marker)squads while the krootox heard provides some fire power to take out light vehicles, water down troublsome units and provide support to isolated units
the kroot merc list can be found here if you want some reference
http://uk.games-workshop.com/tau/kroot%2Dlist/
1500 Kroot Merc Army list
Signature Evolutionary
Adaptations – Fast Reflexes (+1 I)+1 each kroot
Infiltrators – if a squad does not contain a krootox the squad may infiltrate
HQ
Master shaper 38
Warger
HN organ 5 (fleet of foot)
Power Weapon 15
Veneration charm 15 (Master Crafted weapon)
Mark of the Favoured Child 25 (4+ invlu)
Frag 1
Melta bomb 6
Surefoot Charm 10
Shuriken pistol 2 /79
Kroot hound (6*2) 12 /129
TROOP
Carnivore sq (20*8) 160
Shaper 21
Wargear
Blood of the Stalker 20 (+D6 on infiltrate distance)
Power weapon 15
Bolt Pistol 2
Auspex 2 /40
/220
Carnivore sq (20*8) 148
Shaper 21
Wargear
Blood of the Stalker 20 (+D6 on infiltrate distance)
Power weapon 15
Bolt Pistol 2
Auspex 2 /40
/220 /440
HQ (tank hunter UNIT)
Shaper Council
5 Shapers (30*5) /150
Wings (10*5) /50
Wargear
Eviscerator(5*25) /125 (power fist)
Venerable Charm (5*15) /75 (master craf) /200 (200/5=40 each)
/400
Heavy Support
Krootox Herd
10 Kroot (10*8) /80
5 Krootox (50*5) /250 /330 /1300 FR 56/1355
Tracker Kindred
5 kroot (5*18) /90
Shaper 21 /111
Wargear
Kroot Totem 25 (re-roll for first turn)
Fast reflexes (1*61) 61 /1496
been thinking about including meltaguns as anti-armour although i dont like how the idea would look (making 5 unique meltaguns) its def the stronger and more balanced list, this is how it would look
HQ
Shaper council
5 Shapers (30*5) /150
HN organ (4*5) /20 (fleet of foot)
Venerable Charm (15*5) /75
Meltagun (13*5) /65
Bolt pistol (2*5) /10
Melta Bomb (6*5) /30 /350 /1446
Tracker Kindred
5 kroot (7x*18) /90
Shaper 21 /129
Wargear
Kroot Totem 25 (re-roll for first turn)
Power weapon 15 /151
Fast reflexes (1*62) /62 /1481
Just after some opinions on the strengths and weakness of the list. its geared to be heavy close combat, with the master shaper and the carnivore squads taking out troop and HQ (i hope) with the shaper council takin out vehicles, the kroot trackers pinning heavy weapon (blast marker)squads while the krootox heard provides some fire power to take out light vehicles, water down troublsome units and provide support to isolated units
the kroot merc list can be found here if you want some reference
http://uk.games-workshop.com/tau/kroot%2Dlist/
1500 Kroot Merc Army list
Signature Evolutionary
Adaptations – Fast Reflexes (+1 I)+1 each kroot
Infiltrators – if a squad does not contain a krootox the squad may infiltrate
HQ
Master shaper 38
Warger
HN organ 5 (fleet of foot)
Power Weapon 15
Veneration charm 15 (Master Crafted weapon)
Mark of the Favoured Child 25 (4+ invlu)
Frag 1
Melta bomb 6
Surefoot Charm 10
Shuriken pistol 2 /79
Kroot hound (6*2) 12 /129
TROOP
Carnivore sq (20*8) 160
Shaper 21
Wargear
Blood of the Stalker 20 (+D6 on infiltrate distance)
Power weapon 15
Bolt Pistol 2
Auspex 2 /40
/220
Carnivore sq (20*8) 148
Shaper 21
Wargear
Blood of the Stalker 20 (+D6 on infiltrate distance)
Power weapon 15
Bolt Pistol 2
Auspex 2 /40
/220 /440
HQ (tank hunter UNIT)
Shaper Council
5 Shapers (30*5) /150
Wings (10*5) /50
Wargear
Eviscerator(5*25) /125 (power fist)
Venerable Charm (5*15) /75 (master craf) /200 (200/5=40 each)
/400
Heavy Support
Krootox Herd
10 Kroot (10*8) /80
5 Krootox (50*5) /250 /330 /1300 FR 56/1355
Tracker Kindred
5 kroot (5*18) /90
Shaper 21 /111
Wargear
Kroot Totem 25 (re-roll for first turn)
Fast reflexes (1*61) 61 /1496
been thinking about including meltaguns as anti-armour although i dont like how the idea would look (making 5 unique meltaguns) its def the stronger and more balanced list, this is how it would look
HQ
Shaper council
5 Shapers (30*5) /150
HN organ (4*5) /20 (fleet of foot)
Venerable Charm (15*5) /75
Meltagun (13*5) /65
Bolt pistol (2*5) /10
Melta Bomb (6*5) /30 /350 /1446
Tracker Kindred
5 kroot (7x*18) /90
Shaper 21 /129
Wargear
Kroot Totem 25 (re-roll for first turn)
Power weapon 15 /151
Fast reflexes (1*62) /62 /1481