ack, addictive game!

A

Arkzein

Guest
Originally posted by freakinacage
72 is my best so far. the trick is to realise where the different towers fire the fastest. also placement is essential for coverage

Best I could manage as well, seemed fine up to 60 odd when I had to start building new towers rather than upgrading them and lost the odd one (and three on 72 itself).

Very different layout to the above though, I had 6 in a block off to the right so they could hit them coming in and the entire way around the bend.

Resisting the urge to have another pop at it. ;)
 

vincegamer

Active member
I don\'t quite get why you would build anything but water towers.
They seem to be cheapest and do more damage than nature towers.
I think I\'m missing something.
 

Hinton

New member
Originally posted by vincegamer
I don\'t quite get why you would build anything but water towers.
They seem to be cheapest and do more damage than nature towers.
I think I\'m missing something.

Nature towers do more damage when they\'re upgraded to their max.

Here\'s a quick comparision of the three types of towers:

Fire:
Max Dam.: 7021
Cost to reach max: 2280

Water:
Max Dam.: 7335
Cost to reach max: 3350

Nature:
Max Dam.: 9000
Cost to reach max: 2360

The drawback with Nature towers is that their initial damage is the lowest, so it\'s difficult to destroy those things.
 

Jericho

Consummate Brushlicker
73... not too shabby I suppose. Man is it hard to watch the last couple balls waltz into your castle on your last wave :p
 

Avelorn

Sven Jonsson
I have played a few times got 74, 73 etc. hmm.. seem to be stuck at that level.

Need to come up with a master-plan.

@Hinton: Thanks for the figures.. I was just going to calculate that.

Is there a variable on how fast they shoot? And how much damage they take depending on range?

I\'m not sure why you would invest in a flower tower. 3000 for 9000 in damage and the upgrade costs 5000 to get approx 14000 in damage. so 8000 in total which you can fit about 3 nature towers in.. with a total of 27000 damage, faster attack etc. Maybe there\'s another upgrade level that is the \"super level\" but I\'m not sure how you\'d afford that.
 

Modderrhu

New member
Originally posted by Hinton
Originally posted by vincegamer
I don\'t quite get why you would build anything but water towers.
They seem to be cheapest and do more damage than nature towers.
I think I\'m missing something.
Nature towers do more damage when they\'re upgraded to their max.

...snip...

The drawback with Nature towers is that their initial damage is the lowest, so it\'s difficult to destroy those things.
How is the range of the nature towers? From the middle of the board, upgraded water towers can reach anywhere on the board. That makes them able to shoot, no matter where the target is. This ought to make them more cost-.efficient. Mind you, with an all-water tower strategy, I can\'t get past 64.

The real trick would be to increase one\'s damage/firepower by 1.25 every wave, keeping with the strength of the creatures. Limited funds limit this ideal... especially since after 64 waves, the creatures are 1,600,000 times stronger than they were at first.

Nice find, freakinacage. Now pull your underwear over your head, you rat. :D
 

vincegamer

Active member
It appears as though each tower can have only 1 shot in the air at a time, which means you need to spend as much time as close as possible to the balls. Looks like there are 2 spots on the board best suited for that.
 

Brokenblade

New member
Yeah it\'s tough, i managed to do 75 too, no idea how to improve on that...there has to be a way!


75.jpg
 

MPJ

New member
Well dang. I suck with 11 on my first try. Guess I\'ll go back to playing Civ 4. Highly addictive game and the reason I havn\'t painted a single mini in 3 weeks.
 

Hinton

New member
Originally posted by Modderrhu
How is the range of the nature towers? From the middle of the board, upgraded water towers can reach anywhere on the board. That makes them able to shoot, no matter where the target is. This ought to make them more cost-.efficient. Mind you, with an all-water tower strategy, I can\'t get past 64.

Once upgraded, the range of the Nature towers is comparable to the Water and Fire towers, IIRC.

The real trick would be to increase one\'s damage/firepower by 1.25 every wave, keeping with the strength of the creatures. Limited funds limit this ideal... especially since after 64 waves, the creatures are 1,600,000 times stronger than they were at first.

Exactly. I\'d really like to see the set-up the creator of the game used to reach 90. 77 is the best I\'ve been able to do and I haven\'t been able to re-create it (I can\'t remember how I built the towers).

Nice find, freakinacage. Now pull your underwear over your head, you rat. :D

Agreed. :D
 

Wren

Member
Level 69 is my top. Interestingly I got to my next best (67) on my first go just goofing around, and the 69 was a game I started to track the tower progression levels and costs so wasn\'t so much about the strategy. Inbetween when I was trying to do well, I did worse. Most of the time I was trying to figure out if buying those expensive flower towers helped, but I\'d say not since I didn\'t buy them on the two rounds I did best at.

(Now as far as anyone knows, the wind tower is just useless as you can\'t upgrade it, right? There\'s no particular elemental damages or resistences really?)

Some numbers if they help anyone. I guess I\'ll do these as cost/range/damage. I don\'t promise there aren\'t any errors or anything.

Fire Towers
18/100/4
?/100/12
38/100/36
50/100/108
80/100/300
600/110/2056
1500/130/7021 - max

Water Towers
10/100/5
20/100/15
40/150/45
80/180/136
?/200/405
320/200/1215
730/200/3342
1000/215/6684
1000/300/7335 - max

Nature Towers
15/100/5
20/100/15
40/110/45
80/150/136
160/170/405
320/190/1215
640/200/3645
1100/215/9000 - max
 

Avelorn

Sven Jonsson
@Hinton: Yeah.. I got 77 as well.. hmm. I just had them all in the middle basically. 2 water towers surrounded with earth towers. I think I might be able to improve it with 2 or 3. But 90???
 

DaN

New member
got 76 I think last try...
There are a few points where you can place towers where the balls move directly toward them - allowing them maximum range and duration of fire.

Also, for the first waves (to about 30-40, they shouldn\'t *ideally) be getting past the frist 2 corners...
 

johnboyjjb

Active member
Originally posted by Wren(Now as far as anyone knows, the wind tower is just useless as you can\'t upgrade it, right?
I noticed that they can be placed in the same square as an already upgraded tower for a little extra umph - but no - I don\'t see them as very cost effective.
 

Jericho

Consummate Brushlicker
I think the purpose of the wind tower thingy is just to cover your ass while you save up in the beginning. It can kill the first 3.5 waves on its own without letting any through. I probably won\'t be using it though.

All in all though, I\'m sure that the main strategy here has to simply be maximizing the amount of track covered by each nature tower. Assuming the range thing is simply a measurement of pixels, you could probably do it quite easily with Photoshop or something.

I\'d try if I didn\'t have a final exam in 4.5 hours... I should really get back to studying :D

Btw, got to 76... man that\'s tough to do any better.

Also, the display information for some of the towers is inaccurate. The stats on the upgrade button don\'t always match the stats when you hilight it after upgrading. And can anyone tell if Nature towers start at 3 or 5 damage? The button says 3, the tower says 5 if you click it.
 
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