Activation Phase - rules sequence

Grafnasos

New member
Hello,


I would like to ask about round sequence and how it ends.


My opponent and I has finish his/her activations, there is a new start of any - start of enemy turn for each player or the round ends immediately and we pass at the end of the round time zone, to resolve cards and abilities.


Option 01
A player - start of any turn timeline (no activations) pass, B player - start of any turn (no activations) pass, End of the Round time zone - New round.


Option 02
A player - start of any turn (no activation pass) B player start of any turn ( B player plays his last activation) immediately - End of round Timezone ( no start of any turn effects and abilities anymore) - New round.


So, my confusion is here:


When the last activation ends. Do we need to go to an other start of turn A player no activation - start of turn B player no activation. To end the round?

Screenshot 2023-02-06 at 10.44.34 AM.jpgScreenshot 2023-02-06 at 10.44.41 AM.jpg

Thanks and I hope that my question is clear enough for you.
 

Hecaton

New member
The round ends immediately at the end of a turn if there are no unactivated units. Both players do not need to pass.

One of the consequences of this is that if anyone has any unused Relentless when all units have been activated they don't get to use them.
 
Last edited:

Grafnasos

New member
Thank you for your answer, the part with Relentless it was absolutely out of our minds! :mean: thank you for the extra input!
 

Nixia33

New member
Hello,


I would like to ask about round sequence and how it ends.


My opponent and I has finish his/her activations, there is a new start of any - start of enemy turn for each player or the round ends immediately and we pass at the end of the round time zone, to resolve cards and abilities.


Option 01
A player
- start of any turn timeline (no activations) pass, B player - start of any turn (no activations) pass, End of the Round time zone - New round.


Option 02
A player
- start of any turn (no activation pass) B player start of any turn ( B player plays his last activation) immediately - End of round Timezone ( no start of any turn effects and abilities anymore) - New round.


So, my confusion is here:


When the last activation ends. Do we need to go to an other start of turn A player no activation - start of turn B player no activation. To end the round?

View attachment 84204View attachment 84203


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