Kolyana
New member
View attachment 18953
What is Torn armor?
Torn Armor is a fantasy squad-based miniatures skirmish board game set in the World of Torn. It presents the lore, races, people, heroes, and history to players through the use of game-play scenarios and core rules. It is one product offering within the Torn World line-up (others being lead-free miniatures and RPG supplements).
It is being self-funded through to – but excluding – production. Advertising, artwork, preliminary sculpting is being funded by Alyssa Faden. Miniature production, printing costs and packaging for 5-10 thousand units will be covered through crowd-funding. Torn Armor will be kickstarted in March 2013 through to April 2013: 3/3 – 4/4
If the Kickstarter funds well, we intend to offer game expansions, including – but not limited to - more spell cards, more equipment cards, more units/miniatures, mercenary units, and game board maps. Future expansions will introduce other factions and unit abilities.
What was the inspiration behind creating the game?
There were a few reasons. Firstly we wanted to bring a low-cost, quick to set-up and play fantasy skirmish game to market. With factions that have something for everyone, and game rules that allow for each player to really express his or her personality through the units, heroes and avatars that they choose.
Secondly we really wanted a unique platform through which to share the Torn World, it’s history, lore, races and people. Rather than do this through a book, table-top games, or a computer game, we felt that a boardgame would be a great way to reach gamers and then have them ask for more when they like what they see!
What makes this game different from other games on the market right now?
A couple of things. Current games require vast amounts of financial set-up, hours upon hours to play, large playing areas, and can get bogged down in rules. We want something that has a broader appeal and something that fits the modern world. A cash-friendly entry-point (with expansions for those who desire them), light rules, quick setup, lightning fast play and no chance of having your chosen faction suddenly made obsolete through a new unit type or rule change.
Torn Armor is not only easy to get a hold of rules-wise, but it has great customization and variety through the multiple factions (each of which has its own personality, feel and game-play style), but also the addition of spell cards, magical item cards, hero units and avatar units. All of these factors means that no two games are alike.
This is also a game that can be played between two to four players, vs. the usual “two” found in other systems. That alone I think really broadens the potential appeal.
Who do you hope to reach with this game?
Boardgamers, wargamers, table-top roleplayers, and new prospective players who may have an interest in the anthropomorphic races, huge hulking golems, or ranks of Greek-inspired phalanxes.
A broad age range (from young to old adults!)
What future projects do you see on the horizon for the Torn World universe?
That’s the exciting bit!
Torn Armor itself has a huge amount of expansion opportunities. We have a dozen factions (some top secret!) to share, all of them with their own units, heroes and avatars. Add to that the fact that existing factions have huge expandability options to add new squads and assault units. More scenarios and maps to use in game set-up, more spells, more magical items … and even magical artifacts. I can see us never exhausting the possibilities here.
I also see the opportunity to move into a naval version of the land-warfare. We were working on the rules for this in 2012 and even did quite a bit of artwork for the various ships, but we shelved development while we concentrate on Torn Armor. In the future I’d like to bring this to market as well.
We also see the possibility of a risk-style strategy game: taking the Torn World and the same clashing armies that you will see in Torn Armor, and applying them to the global scale.
We are also planning on releasing a campaign expansion to Torn Armor, perhaps marrying the air, sea and land battles and the global ‘board’ into an ongoing game spanning continents, planes and the other world.
Of course, let’s not forget the miniature line being developed by Center Stage Miniatures. Lead-free metal miniatures of the Torn World characters, each of which will be usable as a valid unit in the Torn Armor game or any table-top roleplaying game.
~ Alyssa
What is Torn armor?
Torn Armor is a fantasy squad-based miniatures skirmish board game set in the World of Torn. It presents the lore, races, people, heroes, and history to players through the use of game-play scenarios and core rules. It is one product offering within the Torn World line-up (others being lead-free miniatures and RPG supplements).
It is being self-funded through to – but excluding – production. Advertising, artwork, preliminary sculpting is being funded by Alyssa Faden. Miniature production, printing costs and packaging for 5-10 thousand units will be covered through crowd-funding. Torn Armor will be kickstarted in March 2013 through to April 2013: 3/3 – 4/4
If the Kickstarter funds well, we intend to offer game expansions, including – but not limited to - more spell cards, more equipment cards, more units/miniatures, mercenary units, and game board maps. Future expansions will introduce other factions and unit abilities.
What was the inspiration behind creating the game?
There were a few reasons. Firstly we wanted to bring a low-cost, quick to set-up and play fantasy skirmish game to market. With factions that have something for everyone, and game rules that allow for each player to really express his or her personality through the units, heroes and avatars that they choose.
Secondly we really wanted a unique platform through which to share the Torn World, it’s history, lore, races and people. Rather than do this through a book, table-top games, or a computer game, we felt that a boardgame would be a great way to reach gamers and then have them ask for more when they like what they see!
What makes this game different from other games on the market right now?
A couple of things. Current games require vast amounts of financial set-up, hours upon hours to play, large playing areas, and can get bogged down in rules. We want something that has a broader appeal and something that fits the modern world. A cash-friendly entry-point (with expansions for those who desire them), light rules, quick setup, lightning fast play and no chance of having your chosen faction suddenly made obsolete through a new unit type or rule change.
Torn Armor is not only easy to get a hold of rules-wise, but it has great customization and variety through the multiple factions (each of which has its own personality, feel and game-play style), but also the addition of spell cards, magical item cards, hero units and avatar units. All of these factors means that no two games are alike.
This is also a game that can be played between two to four players, vs. the usual “two” found in other systems. That alone I think really broadens the potential appeal.
Who do you hope to reach with this game?
Boardgamers, wargamers, table-top roleplayers, and new prospective players who may have an interest in the anthropomorphic races, huge hulking golems, or ranks of Greek-inspired phalanxes.
A broad age range (from young to old adults!)
What future projects do you see on the horizon for the Torn World universe?
That’s the exciting bit!
Torn Armor itself has a huge amount of expansion opportunities. We have a dozen factions (some top secret!) to share, all of them with their own units, heroes and avatars. Add to that the fact that existing factions have huge expandability options to add new squads and assault units. More scenarios and maps to use in game set-up, more spells, more magical items … and even magical artifacts. I can see us never exhausting the possibilities here.
I also see the opportunity to move into a naval version of the land-warfare. We were working on the rules for this in 2012 and even did quite a bit of artwork for the various ships, but we shelved development while we concentrate on Torn Armor. In the future I’d like to bring this to market as well.
We also see the possibility of a risk-style strategy game: taking the Torn World and the same clashing armies that you will see in Torn Armor, and applying them to the global scale.
We are also planning on releasing a campaign expansion to Torn Armor, perhaps marrying the air, sea and land battles and the global ‘board’ into an ongoing game spanning continents, planes and the other world.
Of course, let’s not forget the miniature line being developed by Center Stage Miniatures. Lead-free metal miniatures of the Torn World characters, each of which will be usable as a valid unit in the Torn Armor game or any table-top roleplaying game.
~ Alyssa
Last edited: