obsidianpainting
New member
Alright so here are some shots of what i've been working on lately.
There is an archaon converted. Not really heavily converted, just swapped his head out
And a Beelphegor(only cape shots at the moment)
The colour scheme for the Archaon is a Red and Green one. I'm trying a new approach to painting, trying to get something similar to a "Games Workshop" style. More Cartoony. And i also am trying a new technique with Metallics. The armour in the photos has been finished( maybe, ill post some pics in a bit) and i've darkened it alot as i felt it was still too bright. The Fur has also been completed(once again ill post photos for some suggestions) The cape is pretty much done, but any suggestions will be considered
(these two photos aren't of very good quality. I was trying out the zoom feature)
The recpies:
- The sword:
Basecoat of Snot Green.
Shade by adding Dark angels green.
Pure DAG
DAG plus a little Scab Red( a little red added makes a HUGE difference. just add a little)
More Scab Red
Maybe more Scab
Add black to Previous Mix( a little goes a long way)
Add more Black.
Highlight with snot green(reinstating base coat)
Add scorpion Green.
Add enough scorpion green to have a 90:10 Ratio of Scorpion to Snot
Add Rotting Flesh(50:50)
More Rotting Flesh
Add White(70:30 Rotting to White)
Add more white(40:60 R to W)
-The Cloak:
Basecoat Mechrite Red
Shade with Scab Red
Add a little Dark angels Green
Add a little more
Add a little Black
Add a little more black
Fix up messyness with Scab Red
Begin highlighting by adding Blood red to Scab Red(30:70 B to S)
Add more Blood Red( 50:50)
More blood red(80:20)
Pure Blood Red.
Wash area with Scab Red
(The photo does not have the next steps in it)
Wash Dark areas with Devlan Mud
Then Devlan Mud + Badab Black
Wash Badab Black
Wash entire Area with Baal Red
-Skin:
Basecoat is my own flesh mix. Which is Hormagaunt purple(10%) Kommando Khaki(40%)
Fortress Grey(10%) Tallarn Flesh(30%) and i think i added a little Dwarf Flesh. I don't entirely remember
Then to highlight, add Bleach bone
Add more BB
Then add Space wolves Grey
Add more
Then add White
Shade by adding Dark Flesh to basecoat
Then wash Shadows with Ogryn Flesh.
I would like to point out at this point, i feel alot of people misuse the Washes. I mean, yes they use them as a WASH, however, i feel that to get a really nice effect from the Citadel Washes, you have to wipe your brush off, and concentrate on just shading the mini. Don't necessarily wash the ENTIRE area. I believe Mattsterbenz, describe using the washes this way in his Metallics Article.
The gold:
Shining gold +Calthan Brown
Shade using dilute paint:
Dwarf bronze plus shining Gold
Dwarf Bronze
Dwarf Bronze plus Tin Bitz(70:30)
Dwarf Bronze Plus Tin Bitz(30:70)
Tin Bitz
(Thats the photo)
I furthered the Shadows by using the washes and my technique explained above.
Devlan mud, Then Badab Black
Highlight with shining gold
Then add burnished Gold
Then pure Burnished Gold.
(ill post new pictures after this of the armour, as i think it looks quite nice and would like some feedback on how to improve it)
For The Beelphegor mini, you can't entirely see the whole thing, actually you can only see the cape. But i've decided to do this one in NMM. Which so far has proven to be a bad choice
NMM Mail is probably the worst thing to paint in the world!
Anyway, the Cape is painted with a basecoat of Liche Purple
Shaded by adding Nauseating Blue.
Then Prue Nauseating Blue
Then a drop of codex grey and a drop of black(the grey is to desaturate it a bit)
Add more black to this to shade further.
The Highlight was done by adding Warlock Purple to Liche purple
Then more Warlock up to Pure Warlock on the highest Parts.
I then went back over the transition spots with liche purple. And then the Transitions into shadows with more Nauseating Blue.
This model isn't done, and any advice on how to make him better is appreciated.
Thanks Gary.
There is an archaon converted. Not really heavily converted, just swapped his head out
And a Beelphegor(only cape shots at the moment)
The colour scheme for the Archaon is a Red and Green one. I'm trying a new approach to painting, trying to get something similar to a "Games Workshop" style. More Cartoony. And i also am trying a new technique with Metallics. The armour in the photos has been finished( maybe, ill post some pics in a bit) and i've darkened it alot as i felt it was still too bright. The Fur has also been completed(once again ill post photos for some suggestions) The cape is pretty much done, but any suggestions will be considered
(these two photos aren't of very good quality. I was trying out the zoom feature)
The recpies:
- The sword:
Basecoat of Snot Green.
Shade by adding Dark angels green.
Pure DAG
DAG plus a little Scab Red( a little red added makes a HUGE difference. just add a little)
More Scab Red
Maybe more Scab
Add black to Previous Mix( a little goes a long way)
Add more Black.
Highlight with snot green(reinstating base coat)
Add scorpion Green.
Add enough scorpion green to have a 90:10 Ratio of Scorpion to Snot
Add Rotting Flesh(50:50)
More Rotting Flesh
Add White(70:30 Rotting to White)
Add more white(40:60 R to W)
-The Cloak:
Basecoat Mechrite Red
Shade with Scab Red
Add a little Dark angels Green
Add a little more
Add a little Black
Add a little more black
Fix up messyness with Scab Red
Begin highlighting by adding Blood red to Scab Red(30:70 B to S)
Add more Blood Red( 50:50)
More blood red(80:20)
Pure Blood Red.
Wash area with Scab Red
(The photo does not have the next steps in it)
Wash Dark areas with Devlan Mud
Then Devlan Mud + Badab Black
Wash Badab Black
Wash entire Area with Baal Red
-Skin:
Basecoat is my own flesh mix. Which is Hormagaunt purple(10%) Kommando Khaki(40%)
Fortress Grey(10%) Tallarn Flesh(30%) and i think i added a little Dwarf Flesh. I don't entirely remember
Then to highlight, add Bleach bone
Add more BB
Then add Space wolves Grey
Add more
Then add White
Shade by adding Dark Flesh to basecoat
Then wash Shadows with Ogryn Flesh.
I would like to point out at this point, i feel alot of people misuse the Washes. I mean, yes they use them as a WASH, however, i feel that to get a really nice effect from the Citadel Washes, you have to wipe your brush off, and concentrate on just shading the mini. Don't necessarily wash the ENTIRE area. I believe Mattsterbenz, describe using the washes this way in his Metallics Article.
The gold:
Shining gold +Calthan Brown
Shade using dilute paint:
Dwarf bronze plus shining Gold
Dwarf Bronze
Dwarf Bronze plus Tin Bitz(70:30)
Dwarf Bronze Plus Tin Bitz(30:70)
Tin Bitz
(Thats the photo)
I furthered the Shadows by using the washes and my technique explained above.
Devlan mud, Then Badab Black
Highlight with shining gold
Then add burnished Gold
Then pure Burnished Gold.
(ill post new pictures after this of the armour, as i think it looks quite nice and would like some feedback on how to improve it)
For The Beelphegor mini, you can't entirely see the whole thing, actually you can only see the cape. But i've decided to do this one in NMM. Which so far has proven to be a bad choice
Anyway, the Cape is painted with a basecoat of Liche Purple
Shaded by adding Nauseating Blue.
Then Prue Nauseating Blue
Then a drop of codex grey and a drop of black(the grey is to desaturate it a bit)
Add more black to this to shade further.
The Highlight was done by adding Warlock Purple to Liche purple
Then more Warlock up to Pure Warlock on the highest Parts.
I then went back over the transition spots with liche purple. And then the Transitions into shadows with more Nauseating Blue.
This model isn't done, and any advice on how to make him better is appreciated.
Thanks Gary.