I wont pretend i have any grand economic idea as to what\'s making GW go down the pan and support it with statistics from the last 15 years (i\'ve only been collecting for 8

) but i\'ll tell you what\'s turning me off GW and ramble for a bit and hopefully it\'ll be somewhere near accurate. Here goes...
I think this policy of focusing heavily on one army a year is really doing GW some harm. When i first started collecting way back in 1998 (which it appears was at the height of GW\'s newbie push) things apprears in a generally random fashion, occassional updates for everyone concerned. That was a nice way of doing things because it basically meant you didnt just fall asleep for 6 years before frantically checking the release schedule to see which models are still usable. Nowadays, you have far too dedicated release schedules, they cant get enough armies out because they\'re not willing to overlap releases and the whole thing is just dying a very dull and boring death. The last time GW truly did anything vaguely exciting with its release schedule was when 6th ed warhammer came out and you had 4 armies released with practically all new miniature ranges within 6 months. Since then its just become more and more painfully drawn out.
The lack of character is missing from all elements of GW. It struck me yesterday when i was wondering why White Dwarf has gone so drastically downhill and basically the reason is that GW have become too focused and serious, all the irrelevance and humour it used to have is being systematically wiped out and the games are just no fun anymore. The sculpting has shifted from playing on the sculpters personal opinions to mechanical guidelines and standards which just produce faceless, dreary sculpts.
While i am a Lotr collecter i agree its day has been, GW is actually killing my interest in it the more they keep ploughing away at it. I would like to see lotr take a slight backseat, still supported, by filling out the range of book characters but have it done more slowly, 2 or 3 new miniatures a month would do me instead of the constant stream of BIG MEGA RELEASES! they keep throwing in our faces. When the Hobbit comes along they can go back and remarket lotr proper but for now i would like to see it fade a little.
One of GW\'s problems is that they\'ve taken all their talent away from frontline positions and channeled them into more and more obscure promotions. Paul Sawyer is now quality controller of WD or something obscure, but more prominantly and importantly Jes Goodwin and Brian Nelson, the only truly great sculpters GW have other than Juan Diaz (and on his increasingly rare \'day\'s\', Gary Morely) and they have been promoted so far that you dont see them actually do any models anymore. I would say get them back into frontline sculpting and just pay them more. On the same note, forgeworld has some serious talent, why not recruit them into mainstream?
The whole \"grim, dark\" thing is beginning to piss me off, theres only so much you can push that line before it becomes \"grim, dark, dull\" at which point the hobby ceases to be fun. Combined with the huge armies you have to construct to have a grim, dark and dull time, the game systems become somewhat intolerable.
I think the focus should shift onto smaller games, and the specialist range. People should be able to have a \"little of everything\" from the GW family of systems instead of having to religiously stick to a single gamesystem because funds wont allow to cross over and have a little fun. A slight price drop would also promote this. If GW went back to the prices of around 2000 with £12 plastic boxes and £5 blisters i would almost guarentee a resergence of interest, particularly among the mid-later teens like myself who though they enjoy the games, feel prohibited with their limited cash.
But over all, the message is- Make gaming fun again, be quirky, be irrelevant, stop being so straightlaced and rigid and take a gamble.
Dr Death