Article: Mathematical highlighting

frenchkid

New member
Small rectification: The article was written by Jermie and the picture where provided by cenotaphe, original idea is from both of them.

And I don't think it is meant to have any specifique use, just an interesting fact ... :D
 

DaN

New member
I think this might've been better off as a thread, as, in your own words, you're not sure it has a specific use!! I don't understand the maths LANGUAGE you use, but I understand the meaning - if you're planning on having this as an informative article I think you need to decipher the Maths patois for those less versed in Cosines and tangents :p
 

snapple

New member
An interesting fact....thats not what articles are for. They're to help and give USEFUL information. I hate To give it such a low score, but i can't see the use of it, despite that barley anyone can get the jist of what your saying.
 

Lord Warrior

New member
Well, this is interesting fact, especially for Electric engineer like me, but I realy do not want to bother wit math while painting.
 

frenchkid

New member
answer from jermie : Article done for fun but it's a good way to understand zenithal lighting, some humour may be required ...
 

Ogrebane

Active member
So I guess this can be used if there are two surfaces to work out how much light will be rflected onto each surface. Might be fun to have a go at it. Nice tute thanx
 

yack

New member
wow, you must really have a lot of time on ur hands to work somethin like this out, and i really do not wanna do equations while painting- its supposed 2 b fun remember
 

AinuLainour

New member
*yack - the point of this article is for people who want to paint well, for competition. It obviously isn't taking the fun out of it for many of us.
 

Frank Battaglia

New member
Unfortunately, it's also incorrect. The light reflected off of a diffuse surface by a single source is proportional to the cosine of the angle between the surface and the light, not 1/tan.
 

crossfit

New member
This is awesome. I love it. I don't understand the math but seeing the gradients in this context is very helpful.
 

A Luna

A Lunatic
a 10 to annoy other people:)
but this is what happens if you havent got humour... relax and laugh some more:)

interesting article though
 

Yogimu

New member
interesting concept but if you just shine a light on your miniature and observe the highlights and shadows then you don't need to have your calculator and a teeny tiny tape measure to hand. Still, useful for the less observant among us I guess.
 
interesting idea, but takes too long. Better to just grab a solid object and use a lamp to aim it at which position u like. I prefer to be time over calculation.
 
Yep, that'll do. I think perhaps you would have been better off using surface normals and vectors, and comparing the vector made by the surface normal to the vector made by the direction of the light hitting said surface. No math involved and intensity can be guessed by comparing the directions of the two vectors (arrows). It's a visual method that's pretty immediately understood so long as some simple definitions are taken care of first.
 
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