Breastplatestretcher
New member
Some leaks for hero box one and two have dropped, and I think it's high time that we discuss what we have seen and wildly speculate about what we haven't.
Any news on the unit card for the cavalry we have seen previewed?
That description of the champions provides us with a little more information than we had before at least. I mean, it still reads like all new-unit propaganda, but the additional speculation it promotes is part of the fun I guess.
If I had to guess (and that's all it is), based on that information, I would expect nearly the same profile stats as the Wardens. So a 7/5 attack and same armor, but with Crit Blow on the charge as mentioned, and maybe a speed of 5 and a morale of 5+ for a total of 8 points. I would be pleasantly surprised by a bump to 3+ attack roll and an armor save bump to 2+, in which case it'd probably be a 9 or even 10 point unit.
Oh i expect something much more solid than that somehow. In fact, I always saw them as pre-1.5 Flayed Men: 2+ save, 6+ morale, 8/6 dice with critical blow and the same rules as wardens...
They also stated (official news article) that idea was that neutral faction units shouldn't be a better choice than in-faction units by default...
The Flayed Men sadly suffered due to being Neutrals and i really wish they had been their own faction...ah well.
I fully support that first notion, if they can adhere to it. You shouldn't be encouraged to take Neutral units over those belonging to your own faction. But what does this mean for those who strictly play the Neutral faction? I know I'm repeating myself on this, as the topic seems to come up a lot, but I personally think that we shouldn't be seeing so many Neutral units on the table outside of the Neutral faction itself, especially the Bolton units.
But I also am not a fan of the way that "faction" has been handled in general, and I don't even play it. It's like it's mostly built around Boltons without actually committing to being Boltons. If it were up to me, the Boltons would have their own tactics deck, and their units should be unavailable to other factions. Their loyalties and motives may have shifted, but they are hardly what I would call "Neutral." If any of the more visible houses could be called neutral, it would be the Arryns. Nothing about the Boltons feels neutral; thematically or mechanically. I mean, they have their own visual theme, and a themed play-style too.
The Stormcrows on the other hand, as true mercenaries, seem more like proper "Neutral" units. They're fairly vanilla, but can be modified to suit the faction they're joining thanks to their Adaptive rule. This makes total sense for a unit that's supposed to be supplemental. Even so, I would relabel these units and the other "neutral" characters outside of the Boltons, as "Free Companies" and "undeclared heroes". By adding them to your faction, they basically declare for your house. I would then reduce the army point ceiling for these free companies from a 50% cap to a 40% cap. Makes for nice even point values at the 30, 35, 40, and 50 point game levels.
They did mention that the 2+ available to all was an issue (unofficial Podcast) and iirc the example mentioned was the Night's Watch. They also stated (official news article) that idea was that neutral faction unit shouldn't be a better choice than in-faction units by default. Not exact quotes, but it was close to that.
https://www.cmon.com/news/visions-in-the-flames-abilities-and-adjustments-in-update-1-5
I think the podcast was nov. 15th
The Flayed Men sadly suffered due to being Neutrals and i really wish they had been their own faction...ah well.
Baratheons are the tough nutters of the factions, so if anyone is getting a 2+ cavalry, it's them. Also, the flavor text, while being just that, really makes me think they initially had in mind that barded cav would get 2+.
I suspect if anything gets a 2+ save in this game, it will be super slow, like speed 3 (which if cav is still faster than normal infantry)