Beastmen list

Necroghast

New member
Ok here\'s my beastmen list. I am the exact opposite of a tactical genius so I think it could use a few more opinions. One thing I was wondering is if I should have a bray shaman. My list is limited to 2000 pts so I don\'t know what I would take out if you guys think I really need one. But heres the list:

Doombull-251 pts
General
Mark of Slaanesh
Slaughterer\'s Blade
Hand Weapon
Heavy Armour

Wargor-136 pts
Mark of Slaanesh
Hand Weapon
Heavy Armour
Sheild
Sword of Might
Crown of Horns

Beast herd-144pts
x10 gors with Hand Weapon and Sheild (+standard bearer and musician)
x8 ungors with spears
x1 foe render

Beast Herd-151pts
x11 gors with Hand Weapon and Sheild (+standard bearer and musician)
x8 ungors with spears
x1 foe render

Beast Herd-151pts
x11 gors with extra Hand Weapon (+standard bearer and musician)
x8 ungors with spears
x1 foe render

Beast Herd-151pts
x11 gors with extra Hand Weapon (+standard bearer and musician)
x8 ungors with spears
x1 foe render

Bestigors (Slaangors)-340pts
x19 Slaangors (+ standar bearer and musician)
x1 Gouge horn
The Flesh Banner

Centigors-145pts
x4 Centigors (+ standard bearer and musician)
Hand weapon
Spear
throwing axe
light armour
shield
x1 Gore hoof

Dragon ogre Shaggoth-306pts
Hand weapon
Great weapon
light armour
scaly skin

Chaos giant-225pts
mutant monstrosity

total-2000pts

So what do you think? I am definitely more of a painter than a gamer (that\'s why I\'m here) so I think I\'ve probably made a lot of tactical errors. But what can I say? Dragon ogre Shaggoths are cool!!
 

Undave

Flockwit
Looks mainly like a decent list but there are a couple of things that could do with being changed if you want it to play well. First off; yes a Bray Shaman is a VERY good idea! Aside from the extra dispell dice he\'ll give you people expect wizard characters to be a bit weedy, Bray Shamen are one of the only wizard characters in the entire game that are actually half decent in combat. A Braystaff is a must and if you have the points spare the Staff of Darkoth is a good investment as it gives you an extra spell that can give you the jump on an opponent.

While the Doombull is going to be a nice impressive model, putting him out on his lonesome without a couple of minotaur mates to accompany him is a recipe for disaster. As your army general he makes a collosal arrow magnet and chances are he\'ll get shot to bits before he makes it into combat and you\'ll lose the essential leadership benefits he\'d confer.

My advice: ditch the Doombull and replace it with a Bray Shaman and another wargor or possibly tweak something else to get some points back and add a Beastlord instead.
 

Necroghast

New member
Ok, thanks for the advice. If I get rid of the doombull, what would be a good choice for the general? Great bray shaman? or maybe the shaggoth? (you see, I dont know these thinkgs. I should mention this is my first serious fantasy army)
 

Undave

Flockwit
Hmm, OK. Although you could, I wouldn\'t make the Shaggoth the general for the same reasons as the Doombull. If it were my army I\'d plump for a Lord level beast general and put him in the unit of Slaangor. I can\'t remember offhand whether they still call them Banebeasts or simply Beastlords now???

Also I\'d heartily recommend at least one Bray Shaman bumped up to level two and equiped with the Staff of Darkoth.

In my experience Wargors work best when you keep em cheap. They aren\'t the best heroes in the world so loading them up with wargear and magic items can be a bit of a waste. A basic Wargor with a great weapon and some armour is only 68 points, for that price you can have as many as your hero limit allows. Buy lots and distribute through your beastherds, your opponent won\'t know what hit him lol

Possibly drop the throwing axes from the centigor to save a few points as they are an expensive option and you probably won\'t get more than one shot out of them if that. Chaos hounds are a good bet too for some nasty flank charges. They are relatively hard hitting and rediculously cheap at only 6 points each.

At the end of the day it\'s really up to you to find a style you\'re happy with. I tend to try and swamp my opponents with lots of troops (victory goes to he who rolls the most dice) but one of my regular opponents at the club goes for all monster armies. 17 models for 3000 points :eek:

Try playtesting a few combinations, possibly using stand ins for some options, and see what configuration you like best.
 

Necroghast

New member
Ok, I\'ve updated my list but I\'m still unsure how effective it will be as I still have not been able to play any games and because its my first fantasy army. So here\'s the updated list:

Beastlord 141 pts
General
Mark of Slaanesh
hand weapon
light armour
shield
Scimitar of Skultar (does this weapon make sense? I added it with the idea that maybe my Beastlord would be fighting other characters.)

Bray Shaman 171 pts
Mark of Slaanesh
lvl 2 upgrade
hand weapon
Chaos armour
Staff of darkoth
Delectable Torture
Delicious excrutiation

Wargor 114 pts
Mark of Slaanesh
Hand weapon
Light armour
sheild
crown of horns

Beast herd (w/wargor) 144 pts
11 gors w/hand weapon and shield
8 ungors w/spears
full command

Wargor 101 pts
Mark of Slaanesh
Hand Weapon
x hand weapon
light armour
fur of sharrgu

Beast herd (w/wargor) 144 pts
11 gors w/hand weapon and shield
8 ungors w/spears
full command

Beast herd 151 pts
12 gors w/hand weapon + x hand weapon
8 ungors w/spears
full command

Beast herd 151 pts
12 gors w/hand weapon + x hand weapon
8 ungors w/spears
full command

Bestigor Herd 220 pts
10 bestigors (will be 20) w/mark of slaanesh
full command
the flesh banner

Centigors 130 pts
5 centigors w/Hand weapon, Spear, light armour, shield
full command

Dragon ogre Shaggoth 306 pts
Hand weapon
Great weapon
light armour
scaly skin

Chaos giant 225 pts
mutant monstrosity

So thats the revised list. I think it\'s probably better.
 

Undave

Flockwit
I\'ll take a look at my Beasts book and have a think if it could be improved or not. I\'m slightly hazy on the properties of some of the magic weapons. One thing I did notice is that you\'ve written the shaman\'s spells in his equipment. You randomly generate them at the start of each game so he may not always have those two.

On a cursory glance it seems OK. Lots of beast herds is always a good thing. With the new Chaos mortals minis out in the next few months it\'ll make adding warhounds far cheaper and easier too so you can have a truly vast horde :D
 

Necroghast

New member
I could still use some feedback on this list. I STILL have not been able to get a game in with them but I\'ll try. I\'ve been naming the characters after demons in history. The Beastlord is Belphegor, the shaman is Morax, wargor 1 is Valefar, wargor 2 is Raum and the shaggoth is Sitri. (I hope it doesn\'t offend anyone, I just think its a cool theme.)
 

generulpoleaxe

New member
chariots are a must in a beast army, as well as some hounds (units of ten are good as they can negate enemies rank bonus as well as being quick for flanking)
 

ScottRadom

Shogun of Saskatchewan
Originally posted by generulpoleaxe
chariots are a must in a beast army, as well as some hounds (units of ten are good as they can negate enemies rank bonus as well as being quick for flanking)

I agree with this 1000%. Chariots hit hard and fast, perfect for combining with a charge from a herd, or better yet a flank charge from anything. The hounds are perfect for flanking, march blocking, or charging enemy fast cav. For their points I doub\'t you\'ll ever regret taking the hounds in your army.

They\'re cheap enough to lose easily but still effective enough to really bite on the soft spots of the enemy!
 
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