Better late than...

Wendy

New member
Hey guys. I'm a bit late starting, or early, depending on what I decide to do. I've started a figure based on the painting The Artist's Studio by Octave Tassaert. I had toyed with the idea of starting a new project and sculpting Tecumseh, but my time's going to be limited so I'll probably fall back to The Artist's Studio. I'll post pics of my progress so far tomorrow.

Cheers,
Wendy
 

cybersquig

Dangerous when wet
He'd be challenging to do (the one with the guy bent over painting right? in the Louvre?), but could make a really nice mini, and an even nicer dio if you felt led after we're done! looking foward to seeing your pictures :)
 

Wendy

New member
Here's a pic of the painting which is the basis for my project and my progress so far. Ok, it's not much, but it's a start. :)

I figure to sculpt the left leg completely before the right because I'm afraid it will be too difficult with both fleshed and in place to do the folds and wrinkles.
 

cybersquig

Dangerous when wet
Hey, that's a great leg! The thigh looks great, the bones are 'straight', the finish is smooth ready for the next layer...what more could you desire? I cover the trousers in the next installment, so if it's easier for you, you could do this leg alone then, and then bulk up and dress the other one afterwards. If I had to suggest you change anything right now, it would be to thin the ankle a little? currently his leg sort of goes into his shoe. I can see the ridge where you've marked out the hem of the trouser leg, just maybe when you add detail for the sock, that extra layer of putty could make them a little thick? Overall though, looking good. It would be nice to have some other views of the armature as you're sculpting it. You have to get your head out of the 2d world and into the 3d one - if something doesn't look right from every angle, then change it, even if that means changing the way he looks slightly from the side like this - it was one of the best pieces of advice I was ever given about sculpting, in relation to faces, but it applies to pretty much everything we do - always continuously move the model. Turn it, view it from different angles after every stroke. It slows you down a tad, but it gives you a better result! As for the other leg impeding this one, it could, you're right. It depends on what tools you're using as to how much of an impediment that would be.

I hope somehting in that random conglomoration of thoughts was useful to you, I love this guy's pose, it'll be great to see him finished!

James
 
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