Big Mek Booma

Alright, so I just want to bring this up to speed.

I felt like finishing Booma\'s modelling over the past few days, so I went about doing just that with my free time. I started painting him this morning. :) A couple key changes include a modified backpack unit...

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And a handy-dandy cy-grot to help wave Booma\'s bosspole around in any uppity ork\'s face.

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This morning, I worked a bit on cleaning my Big Mek up before priming this morning, primarily greenstuffing closed any gaps or seams on the model and giving the banner waver a bionic eye.

As far as priming goes, I\'ve been experimenting a little bit recently with white instead of black. The reason for this is that I\'ve just started to get the hang of washes, now that the new Citadel ones are out, and I\'ve discovered that layering on thin washes of darker colors over white primer does a really nice job with ork skin. Additionally, I\'ve decided to skip trying any NMM shenanigans with this model - as much as I would love to have him up to presentation standards like that, Booma\'s primarily a model for me to play with, and my previous attempts at NMM have been below average. However, metallics look a bit poor over white primer, meaning I needed a black undercoat for the detail parts.

I set out this morning with a can of black and white primer and had at the model. I\'ve left the parts mostly separate on the model, so I can pull them off, prime them, and paint them with ease. What I basically did this morning was spray items like the backpack and grot\'s robotic arm down with black primer, while doing the rest up in white. After priming white, I grabbed a brush, thinned out some black paint, and started blacking in the darker parts of the model so I would have a suitable undercoat...

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Since priming, I\'ve devoted most of my efforts to his head and face just to try and get the skintones approximately right. This is basically just thinned down Vallejo Dark Green, applied in three coats, followed by a little wash of the Citadel Thraka Green. I\'m pretty happy with the way his skin looks.

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The one big lens is giving me a bit of trouble because I am trying to get a smooth gradient from dark blue to light and it\'s a bit... evasive. It\'s not as exaggerated as I pictured when I was throwing the colors onto it - I need it to be a bit more contrasty. I\'ll probably try it again. Other than that, I like how he looks, so I\'m going to get a start on painting the rest of him tomorrow. :)
 
Been painting a little bit more - got his power claw arm done, and started on the backpack a bit. The backpack in particular is a fiddly bit to paint just because of how hard it is to get at all the nooks and crannies. If I had half a brain, I would have left those coils as separate pieces. :( In any event, I just want to mention how lovely these new Citadel washes are. Most of the metals on these things are done just with boltgun metal, a wash of gryphonne sepia, and a black wash. :)

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I\'m still working on cleaning both of them up, but I think the claw in particular has a nice tone going on - oily and rusty, but not too much, so it looks... maintained, let\'s say. Those little coils on the inside of the forearm made from springs were masked off when I was priming, since I figured no thinning of paint would properly maintain the detail there. Instead, it managed to avoid getting primed, and I\'ve simply hit them up with the sepia and black washes to make them mostly match.

The backpack coils are something I\'m still not happy with. I really wanted them to look more glowy, but it\'s very hard to manage any kind of painting on them just because of how little space there is between them for a brush. It looks okay, though I may try a thin white highlight on the coils to make them look a bit brighter later on - depends how brave I feel. :p

Going to get a start on Booma\'s body now, and the hammer.
 

Cleezy

New member
Really like what you have done with the power fist/claw.

Really good effect. Great conversion btw as well
 

Recoil889

New member
I must say, today is the best day of all time. 1st, Diablo3 was announced by blizzard, then i get an update from one of my favorite members here..does it get better?

Excellent metallics on the power claw.
 
So I buckled down and got most, if not all of Booma done. :)

I got snap-happy with the camera because I am happy with how he came out, so there\'s a bunch of photos below.

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At this point, I\'d love any feedback on things I should look at or touch up before I varnish him. The banner grot needs some painting love next. I\'m still not happy with how the coils look, but I\'m not going to work more on those because they are infuriating to paint. :p
 
Some more pictures here. Grot\'s been painted, and Booma\'s been touched up a bit (see: lens color and the \'crosshairs\'). The only thing I am still working on a bit is making those hammer glyphs a bit more defined. :)

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What do you guys think? :) The grot needs a catchy name. I liked \'Fixit\', but that\'s the same as the grot that rides along with the Ork character Wazzdakka.
 
The arm is from a Warmachine halfjack.

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http://store.privateerpress.com/index.asp?PageAction=VIEWPROD&ProdID=6118

Perfect size for grots. :)
 

Cleezy

New member
Its real great to see a nice log of a project, from sketch to finished product.

Great job just love the power fist :D
 
While Booma himself is (mostly) good and done, there still remains the small little issue from earlier in the thread - I want him to have a Shokk Attack Gun.

My initial attempt at making the SAG spin was okay, but that motor was extremely picky about operating, and spun the SAG bit at insane speeds. I\'ve done some rummaging around in my home and come up with a lego motor that is the complete opposite end of the spectrum, doing maybe 20 RPM with the SAG bit.

http://www.youtube.com/watch?v=U4wpQZ4Im-M

It\'s also a touch noisy, but I don\'t suppose a SAG would be all that discreet.

Anyway, the question I\'m really shooting for is, is that too slow? I\'ve been completely incapable of finding a motor <12v that will suit my needs - something small, with enough torque to spin the bit, but not at 14,000 RPM. I don\'t need to actually open a tear into the warp, for god\'s sake.
 

nick232

New member
for the hammer glyphs you could just do a couple of REALLY strong bright highlights.

but cool work, and the whole SAG think man i wish you could make it got into WARP:eek::eek::eek:
 
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