Commissar

Another project intended to help me tackle aspects of painting that I find difficult. In this case the goal is to learn to paint decent looking black cloth. The fact that this is an awesome sculpt and can fit into my Inquisitor's retinue as an acolyte is an aded bonus as well. ;) This project has been on the back burner lately so I hope this log will keep me motivated.

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cheelfy

New member
Painting black can be hard but it's good if you try to paint it and it looks nice so far. I just think that only the deepest shades should be painted with the black of the basecoat, that you shouldn't let as big areas of the mini painted with basecoat black and just highlighted. You'd better paint the big areas with a mix of a little grey and a lot of black, I think it'd look better.
 

Torn blue sky

New member
Heard a nice little trick Tommie (I think) passed on to Scott Radom about mixing in dwarf flesh to the black to create highlights. Not tried it yet, but I certainly will be while doing the black on a Wolfen i'm working on. Tis a feasibly sound idea!
 

cheelfy

New member
Heard a nice little trick Tommie (I think) passed on to Scott Radom about mixing in dwarf flesh to the black to create highlights. Not tried it yet, but I certainly will be while doing the black on a Wolfen i'm working on. Tis a feasibly sound idea!

Flesh colours are nice to highlight black in an other way than just applying grey. It can give some good results.
 

Eelco

New member
Make your base an "off black" colour.
Depends what kind of black you want to obtain. You can mix black with dark brown or dark blue for the base. Highlights mix the base with some flesh tone colours. No white!
Shadows are done with pure black.

Till now I really like the figure. Indeed an awesome pose. Is it a Warhammer figure? I never saw this one.
 

Wyrmypops

New member
Flesh is a groovy addition. Just have to ensure it's merely informing the transition from dark to light, existing in the transitions as one adds white rather than adding more and more flesh and having that sit atop in a pure flesh form cos that just looks weird, like it's a chaotic mutation or something. Reckon the psychology of it works similar to the turquoise, in that we don't look at it and refer to a visual memory as we don't tend to see things in our world existing with those kind of colours, so instead we see it on the mini and just have to consider it for what it is without mental baggage informing us how right or wrong it is.

I keep falling into the same colours in the black to white mix. Regal Blue, Turquoise, Bubonic Brown. All the same kinda process, just playing in the background, informing the transitions, dragging it a bit off a plain black/grey/white range.
Blue for leather. Like some fancyB&W photos, and films with a lot of darkness (Underworld/Batman).
Bubonic Brown for organic material, like cloth. Though I must remember to slap my hand when reaching automatically for Bubonic Brown next time, and try other browns instead. An additional thing I've been doing of late is subtle cross hatching. Done in addition to the regular blending, it conveys a rough cloth texture.
Artificially created stuff like plastic weapon casings and armour, regular black/grey/white works a treat. Without a tint of anything else it looks suitably artificial. Though adding Shadow Grey can throw up a creamy looking black that remains clean and contrived enough for artificially created stuff.
Turquoise for anything I'd want to look proper black, without a texture informing how it comes out.

Though stumbling across P3's Coal Black (a dark turquoise) has saved me from many mixing stages. Looking for other paints to reduce stages will be an ongoing excuse to buy more paints.
Where normally the stages could be,
black,
black/black/colour,
black/colour,
black/colour/white,
add more and more white until finished, depending on how high or low contrast it's to be.

Paints like Coal Black can serve as the middle black/colour stage, and reduce the previous black/black/colour stage to just black/coal black. Settling on a nice very dark blue than retains some richness, or a black-brown paint, that should help cut out some of the mixing work for other textures. While also regulating it somewhat. Lending itself to a consistent end result across various models. Least, that's my excuse for buying more paints, as if any were needed. :p
 
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@ cheelfy: Actually my method to painting black was pretty much like the one you suggested. I started with a dark grey, shaded it with washes and then highlighted it. I explain it better in this blog post: http://burnedbrush.blogspot.com/2010/10/commissar-wip.html

@ Torn blue sky: I'd have to try it. Sounds interesting! Reminds me of 'Eavy Metal Team's tendency to use Komando Khaki for highlighting many colours.

And another update:

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cheelfy

New member
The metals look a bit flat, you could apply a green wash on them and the highlight them with mithril silver.
 
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