Curious regarding SENMM...

mouse

Member
Recently, I read Panza\'s article on the actual lighting for SENMM and it\'s difference between concave and convex surfaces. His explanation on this topic is definitely well covered.

However, one query.

IMHO, correct SENMM doesn\'t look as good as incorrect SENMM.

Take a good look. After all, the artist who is performing SENMM is trying to exaggerate the sky-earth effect that will normally be almost unviewable on a mini that\'s been painted with metallic paint or even on an actual metallic sword.

What do you guys/gals think?
 

Chrispy

Active member
Well, first off, panza\'s article is wrong. It\'s that simple. Here\'s why: Con cave and convex surfaces are only used in (guess what) cones. On a sword, all surfaces are mostly flat. Concave means bent up like a mound, concave means its bent down like a bump on a car. I\'ll be updating my own NMM article soon but the basis is this: cut ithe sword into different angles in your mind, those pointing down reflect the earth, tho pointing up reflect the sky.
 

Panza

New member
Hmmm, did you see the sword? It was a very thick scimitar like weapon, with sloping blade sides, so the convex and concave treatment can be applied to it. Also Convex and concave don\'t only apply to cones. Ever heard of a convex lens? Did it look like a cone? You\'ll also find that glass used in eye glasses is also either convex or concave depending on weather they are for short or long sighted people. Luckily I don\'t wear glasses, but if I did I\'d sure as hell make sure they weren\'t cone shaped. :D
 

Chrispy

Active member
Stil, the part of the blade that you made as the green area in your diagram is facing the ground will reflect only the ground. It wouldn\'t reflect the horizon because the ground is a lot closer than the horizon which is way off in the distance. Same thing goes with the blue area, it\'s up and should be reflecting sky, and not earth. One of my examples is on a scimitar which is even more complicated than this one, but since I can\'t upload it with my message, you\'ll just have to wait.
 

Panza

New member
Ah but...

You have to assume that at least one part of the blue or green area is perpendicular to the horizon, and will reflect the horizon light, which, in turn, will mean that the sky or ground will reflect away from it towards the light compression area at the edge of the main areas. :D

If you wanted to get really picky you could say that the lower compression edges wouldn\'t be that light, as they were reflecting nothing but the ground, but the Hawks58 SENMM article was written to help out a beginner so I went for an effect that looked better than it was completely accurate. :)

Looking forward to reading your article. :D
 

tooshy

Active member
Missing link / pic?

Chrispy there seems to be a problem with the pic or link you have included in your message ???
 

tooshy

Active member
Brain fart....

Erm... either I\'m loosing my mind or sumfink is up.

I am sure Chrispy had a new posting with today\'s date on it ....I just saw it! No, really I did..... :eek:

------------------> ok I\'ll be overhere, sitting in the corner. Don\'t mind me.....
 
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