Lord GreyWolf
New member
Hi GreyWolf,
I've created an AA 12 card along with a Lawgiver card (based on the Mk II). I haven't made the drum cards yet... want to take a shot at telling how you want them to work? Does it cost actions to swap drums? What does the basic ammo drum do differently than just having the AA 12? And what kind of stats do you want for the lawgiver?
Ok well as far as I could understand from the AA12 it would need to have alot more rate of fire then the standard shotguns.
Standard ammo rounds [1 action to load]
24 drum 4 dice 4+ 2 wounds 0-2 zones
36 drum 6 dice 4+ 2 wounds 0-2 zones
armour piercing rounds [1 action to load]
24 drum 4 dice 3+ 1 damage 0-1 zones
36 drum 6 dice 3+ 1 damage 0-1 zones
incendiary ammo [2 actions to load]
24 drum 4 dice 3+ 3 wounds 1-2 zones[all zombie in the same zone are hit and will take the same amount of wounds. this round will kill abominations] VERY RARE eg one card in the deck
36 drum 6 dice 3+ 3 wounds 1-2 zones [all zombie in the same zone are hit and will take the same amount of wounds. this round will kill abominations] VERY RARE eg one card in the deck
seeker round [1 action to load]
24 drum 2 dice 4+ 2 wounds 2-4 zones
36 drum 4 dice 4+ 2 wounds 2-4 zones
thats just off the top of my head
cheers
LGW