I'm a bit of a handgun nut

Here are a few of them.
If the game needs one thing, it's a greater variety of weapons. So I have no problem with more guns.
Here are my thoughts on each card:
ATI SEMI-AUTO: Am I correct in assuming the text at the top of the card is the same as the
Evil Twins? If so, then it should stay as you have it. The real issue I have with the card as it is now is that right now it's a more difficult to hit with SMG. To differentiate it I would change it to 4+ (to hit) with 2 dice of damage. Now, I'm not at home... so let me guess and say I've probably described the
Evil Twins stats. If so... yeah, not much room for diveristy here...
FNP90: Looks good to me. It's basically a more powerful SMG, but that's fine.
PUMP ACTION SHOTGUN: Hrm... it's a Shotgun, but with the "to hit" of the Sawed-Off. Not sure that's a good balance... unless you added the limitation found on the Sawed-Off (i.e. requires a reloaf action) and changed this to an older DOUBLE BARREL SHOTGUN.
BROWNING HI-POWER: Good idea. I like this card.
SILENCED COMET A 220: Another good card, however you may want to edit the rifle image by removing its scope. After all, we do have the Scope item card that could be added to it and this may confuse players into wondering whether or not they can Snipe zombies.
COMPOUND BOW: Works for me, especially the ranges you chose.
CZ 75: Now, I'm not against free actions, however you included the "Paired" icon... so imagine a survivor with
TWO CZ 75 pistols and 3 actions... that's 6 ranged attacks. Crazy! But seriously, that's if you removed the "paired" icon the free ranged attack would work. That or give it a split attack of +4/+5, implying that when you use it paired you lose accuracy.
CZ 75 CUSTOM: As above, but +3/+4. Or change this from a weapon card to an item card: CZ 75 CUSTOM PARTS, that the player can attach to the CZ 75 and grant it +1 to hit.
CZ 75 COMPACT: Interesting... I assume it cannot be "Paired" from the inventory? As it's just as good as the Pistol however you may want to include a handicap... say, -1 to hit when used from the inventory. Just a thought. Also, instead of "USER", I would say "SURVIVOR".
DESERT EAGLE: Works for me, as it's more powerful than a Pistol, but not as deadly as the Shotgun.
KRISS VECTOR: How about, "SPECIAL! ROLL AN ADDITIONAL DICE FOR EACH 6."?
MOSSOVA 500: A ranged Baseball Bat? Sure, why not?
H&P MP5: H&P...? I'm pretty sure it's H&K. Also, it seems a tad too powerful (as an "easier to hit" SMG). My suggestion? Either keep the stats, but remove the "Paired" icon. Or maybe have an added rule: SPECIAL: IF A 1 IS ROLLED, NO DAMAGE IS DEALT THIS ACTION. That rule would work better for a jam-prone firearm, of course.
GLOCK 19: Once per turn? Okay, that's fine. Also, no "Paired"? That makes it more even/fair with the Pistol then, since it can be paired.
LIGHT MOUNTED GLOCK 19: Heh, for some reason I expected to see "+1 FREE SEARCH ACTION".

Actually I think this may be too powerful, as for every attack roll the player could make re-roll once. However, the weapon cannot be paired, so that does offer some balance.
I got many many more, including melee weapons;
LONG POLE CHAINSAW: What? A chainsaw that doesn't roll 5 dice? DO NOT WANT!

But seriously, Range 1 is very long... and I just can't see this as making sense (sorry). But that's just my opinion.
KUKRI: El Cholo is "Machete" (i.e the movie), which is why he gets machetes. The kukris also seem... under-powered when compared to machetes. Here's a suggestion, how about a range 0/1 and a hit of 5+/6+ with the rule: DISCARD KUKRI TO ATTACK AT RANGE. Hrm, the wording could be better.
CIRCULAR SAW: Actually I saw this card in Prison Outbreak, as I recall. To be honest, this version is not desireable, since a Fireaxe deals 2 damage, hits at 4+, and opens doors in a single action. My suggestion, that is if this card doesn't already exist in Season 2, would be to give it the special: OPEN DOOR AS A FREE ACTION. But even then people might complain, when comparing it to the chainsaw (although the chainsaw should really require two hands to use it...).
I'll stop there, but honestly I feel like the sky is the limit with this game!
A great collection of cards. Good work.
