Custom Scenarios

piebandit

New member
Is there Anyway you could get a larger version of the scenario you posted? I can't see for @##% what you have there cept a room in the middle and some outside junk. looks like stome cars jammed into the build ? maybe they are ina garage. Forget about telling where the doors are><


I agree 100%, but I don't have an imagehost account (or interest in creating one), and the board reduces the image size when uploading it. If someone is willing to host it, I can email it to them. I can email it to you in the meantime, hit me up with a private message
 

Shoogoo

New member
Try http://imgur.com/ , it's free and doesn't require subscription of any sort.

Or even better, an application that I greatly recommend, http://puush.me/ . It's just ridiculously easy to share images. Hit CTRL+SHIFT+4, crop the image you wanna share and it's automatically uploaded and in your clipboard, you just have to CTRL+V it and you're done. It takes about 2 sec to do. Proof;

14FEP.jpg
 

shamar

New member
Highway 666

My Friends like to just kill things, so here is a Senero I created for them.
Highway 666
Players can take up to 5 Wounds.
Blue Zombie spawn point appears on every 5F, and 5D Tile as they are replace, after the beginning of the game.
Red Zombie Spawn points appears on every 1B, 2C, and 1C.
Police Car appears on every 5E, and Pimp mobile on every 5D
3 Point objective counters are located in Bathroom 2C, Bedroom 1C, Kitchen 1B, Office 4D, Bathroom 2B, Non door room 5D, and 5B
When a player can only add to the map by going to the right of the map. The new tiles are only added when all players are off of the last tile to the left. Any Zombies left on those tiles are removed from play.
Players can not attack each other.
Last player alive wins
.
 

Sharkey1337

New member
Scenario: Gridlock
We've come across a safe house in this district, but the door is electronically locked. There's a nearby utility building that should let us manually override the door. Problem is, that building is locked too, but we only need to find its keys to open it. They must be around here somewhere...

Objectives
  1. Find the Blue objective token to unlock the Blue door.
  2. Activate the Green objective marker to open the Green door.
  3. Have all surviving players make it to the Exit marker.

Special Rules


  • The Blue objective token is placed face down (Red side up) and randomly placed on the board alongside the other 5 Red objective tokens during setup.
  • Each objective token gives 5 experience points to the Survivor who takes it.
  • Finding the Blue objective token gives 10 experience points total to the Survivor who takes it. The Blue objective token acts as an item, treat it as such. If dropped or grabbed by a zombie, move the token onto the space where this action occurred. It may be picked up by any Survivor and can even be traded. Only a Survivor with the Blue objective token in their inventory can unlock the Blue door. Opening the door creates no noise. Once used, remove the Blue objective token from the Survivor's inventory.
  • The Green objective gives 5 experience points to the Survivor who activates it. Once activated, the Green door immediately opens. No zombies are spawned into this building once opened.
  • You cannot use cars.
  • You can search a pimp mobile only once. It contains either the Ma’s Shotgun, or the Evil Twins (choose randomly). Some Missions may contain many pimp mobiles. In this case, you can only get the weapons that haven’t been obtained yet. When there’re no more… there are no more.
  • You can search a police car more than once. Draw cards until you find a weapon. Discard the other cards. The “Aaahh!” cards trigger the appearance of a Zombie as usual and interrupt the search.

zombicidegridlock.png

 
Last edited:

Niranth

New member
I have played this a total of seven times with random survivors, extra zombies and extra cards. I have won it once and came close once. If the cards are not pulled in close to a perfect order, you will get cut down. I am going to remove the spawn point on 1B/5C and see if I have better luck.

Just playing around with the editor - I've tried it once, probably need to tone it down a bit. Please let me know what you think.

21
Standard Escape

We've spent too many days together and have to get out! We also need to get the notes for the cure, but they are scattered everywhere. Some are even locked behind a heavy-duty doors. Not sure who keeps using the Axe, but they need to learn it is not Febreze for people.

You will need the following tiles for this scenario: 1B, 6C, 1C, 5C, 5B, 2B, 7B, 5D, 4E

21StandardEscape.png



StandardEscapeTokens.png




Objectives
Take all of the objective tokens
Special Rules
-Must have the green objective to open the green door.
-Must have the blue objective to open the blue door.
-The Blue and Green objectives also are med packs
 

Sharkey1337

New member
Finally got to play through my Desperation scenario fully, and barely won! What hurt the most in the end was needing all surviving survivors make it back to the room, which cost time for Josh who was already there. Thankfully I had a molotov with him and had to sacrifice my other 3 remaining heroes for him to take the win. Had a ton of fun with this one!:victory:

desperation1stplay.jpg
 

Sharkey1337

New member
Oh man, just tried out my Gridlock scenario and got demolished. At least I was able to open the center door, but some bad strategy on my part, and going into the Orange level with Josh after finding the blue objective, screwed me in the end. I can definitely see how to beat this scenario, just need to make sure to keep the horde away from the center building after I find the "key".

gridlock1stplaythrough.jpg
 

piebandit

New member
Playtest 2 of my scenario: utterly broken

I played six characters to simulate a multi-person game, but only four ended up mattering. Doug was second to go, he was the traitor. amy went after him, killed him, josh popped into the middle to grab the green objective, and then ned went in to keep the zombies from coming out by feasting on his corpse. from there, it was an easy run to the exit. need to rework some things....
 
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