Zackspacks
New member
Hi all
Received this the game this week, started playing it, and very impressed ! Anyways, thought I would ask you folks some questions.
The Abomination pack comes with some extra figures and cards. I just added them into the mix, and played the tutorial, then scenario #1, which ended quite quickly and horrifically. Due to opening the huge top right building on orange / not tooling up in the centre. Despite, the fact my tactics were all wrong,( ie opening up as many doors on blue ) I am wondering if I am actually making things harder than they should be. So, I would appreciate your thoughts on:
1) Should the extra small Spawn deck be used for the scenarios ? I just shuffled it in there.
2) Should the extra tray of minis be used ? I am guessing yes, but then wondered if this stops the extra activation turn for lack of minis, and makes the game easier ?
3) Spawn Phase 3: ( Going around the board ) Extra Activation For Runner Card - a card turns up for this, but no runners are on the board. I then turn up a Runner for the next spawn zone.
i) Does this Runner get the benefit of the Extra Activation ?
ii) If I had turned up the Runner in the first spawn zone, then turned up the Extra Activation Runner Card, would the Runner have benefited ?
iii) Any new Runners turning up this turn do not benefit from the extra activation.
For the record, I was applying version (i). Rereading the rules, I am wondering if (iii) is the answer.
4) Similar question, but with regards to the 'lack of minis' activation. Each time there is a lack of minis, say Walkers, and a Walker spawn is called for, do they get an extra activation per spawn card requiring their presence on the board ?
5) The Abomination - gets torched, goes down, then in the Spawn Phase, another is called for. I think that only one is allowed on the board at once, and thus it reappears ? I then wondered if it was one per game, but doubt this ?
6) Once you discard an item from your Inventory, I think it goes on the discard pile and is lost forever ?
7) Picking up the Red/Blue/Green Cross tokens. Do these take an action to collect ? I have been playing that they take a Search action to grab, as they are supposed to be something. Not sure if this is the case though. If not, and they are autopickup, can you opt to NOT pick one up ( as it could move you into a higher danger threshold ? )
Cheers guys
Z
Received this the game this week, started playing it, and very impressed ! Anyways, thought I would ask you folks some questions.
The Abomination pack comes with some extra figures and cards. I just added them into the mix, and played the tutorial, then scenario #1, which ended quite quickly and horrifically. Due to opening the huge top right building on orange / not tooling up in the centre. Despite, the fact my tactics were all wrong,( ie opening up as many doors on blue ) I am wondering if I am actually making things harder than they should be. So, I would appreciate your thoughts on:
1) Should the extra small Spawn deck be used for the scenarios ? I just shuffled it in there.
2) Should the extra tray of minis be used ? I am guessing yes, but then wondered if this stops the extra activation turn for lack of minis, and makes the game easier ?
3) Spawn Phase 3: ( Going around the board ) Extra Activation For Runner Card - a card turns up for this, but no runners are on the board. I then turn up a Runner for the next spawn zone.
i) Does this Runner get the benefit of the Extra Activation ?
ii) If I had turned up the Runner in the first spawn zone, then turned up the Extra Activation Runner Card, would the Runner have benefited ?
iii) Any new Runners turning up this turn do not benefit from the extra activation.
For the record, I was applying version (i). Rereading the rules, I am wondering if (iii) is the answer.
4) Similar question, but with regards to the 'lack of minis' activation. Each time there is a lack of minis, say Walkers, and a Walker spawn is called for, do they get an extra activation per spawn card requiring their presence on the board ?
5) The Abomination - gets torched, goes down, then in the Spawn Phase, another is called for. I think that only one is allowed on the board at once, and thus it reappears ? I then wondered if it was one per game, but doubt this ?
6) Once you discard an item from your Inventory, I think it goes on the discard pile and is lost forever ?
7) Picking up the Red/Blue/Green Cross tokens. Do these take an action to collect ? I have been playing that they take a Search action to grab, as they are supposed to be something. Not sure if this is the case though. If not, and they are autopickup, can you opt to NOT pick one up ( as it could move you into a higher danger threshold ? )
Cheers guys
Z
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