eyes to scale
I\'ve heard the Eyes to Scale argument before. That if you view a person from far enough away so that they are the same size as your mini you will not be able to see their eyes. This is true, but you also won\'t be able to see half of their body because of shadow. Most light colored objects become grey from shadow or white and washed out. And dark objects become black. Not to mention all the detail fades. The 4 layers of color shading you add to the hair would be indistinguishable from that distance. The stylized monogram you added to the backpack would disappear. You can\'t add all that detail and then just say that the eyes would not be noticeable.
I look at it this way; If I were to meet a person who for some reason had been shrunk to 1.25 inches and I held him up for observation, I\'d be able to see his eyes. I\'d be able to make out all of the tiny details.
Eyes are hard as crap, and it is usually what will make the difference between a model I want to show off and the other 90% of what I do. But I still don\'t think they should be ignored.
barkel
ps. What really makes me mad is when the mini has screwed up eyes before I even paint. Who\'s genious idea was it to make the mold line run right down the center of the eye? And is it me or can GW not make dwarfs with a normal left eye? At least 20% of my dwarfs have some gash in their left eye, or they have extra pewter that has to be cut out, or some other problem that renders making the eye look good impossible from the start. I love GW, I think their minis are great, but they need to invest some money in QC.