Barkel gets it in one!
Barkel said:
\"ps. What really makes me mad is when the mini has screwed up eyes before I even paint. Who\'s genious idea was it to make the mold line run right down the center of the eye? And is it me or can GW not make dwarfs with a normal left eye? At least 20% of my dwarfs have some gash in their left eye, or they have extra pewter that has to be cut out, or some other problem that renders making the eye look good impossible from the start. I love GW, I think their minis are great, but they need to invest some money in QC.\"
lol
That is my exact issue as well

Painting a beautifully sculpted Escher from Necromunda right now and the face is one of the nicest I\'ve seen...only that you need to file away the mould line from her eye before you can get any kind of paint job moving

It\'s a dead shame it happens like that - the mould makers have got to exercise a little common sense and even though it isn\'t a precise art, they should at least aim for the hairline or behind the ear. From what I\'ve done in casting, there\'s no problem with attempting that.
Celtos did the same thing with one of their sword maidens that I picked up - nice sculpt, quite nice face and then BANG! What the hell is this big fat mould line running up through her right eye?! :flame:
I think it\'s a problem inherent in many if not all casts, and it\'s a damnable tragedy!
Anyhow, back to the top of the forum topic, I do the same as Dragonsreach and follow the ole McVey tip. One eye white then dotted black, then turn upside down and go again

I never start with the face intentionally, but always find myself drawn to doing it pretty early on - it just lifts your confidence when you can see the direction the paint job is heading. A face well done is always the focal point *yawn* and the part you need to get right (stop me if you\'ve heard this before

). Therefore, if done well at (or near) the beginning of a paint job, it follows that you want the whole mini to be up to that standard. Psychology (or headology as our witches in the Discworld might call it) is an important thing in painting
And I recommend you be bold with eyes....timid painters ne\'er the eye shall see! Or something. ???
rev