Female Ogre

Avelorn

Sven Jonsson
Overall I think the design is quite nice actually. The pose is a bit stiff though and she seems a bit "weightless". I don't know how you go about making armature and such but if the base doesn't feel dynamic and with a solid weight the end result will most likely neither. So I suggest a very simplified beginning using a wire armature and an egg for the chest and something akin to a box or wedge for the hips. Make the pose yourself and snap some photos and check the placement of the hips vs shoulders etc.

When doing the armature doing an armature map in before hand is amazingly helpful. Google armature maps to see examples if you haven't tried using those. Draw the miniature in scale in a neutral, helpful, pose (or larger and reduce it to right size in the computer or copying machine) and then check all the measures against the armature and later the model with a caliper. This is easier I suppose with larger scales though, I haven't tried sculpting a full sculpt in 30mm yet. When you are sure everything is the right proportions start bending, again using the armature map as a guide for where to make the bend and make sure the pose is as dynamic as possible and the weight is solid.
 

chaos spawn

Member
It took me a while to understand what you mean by "weightless". Actually in my imagination she is just about to make a step towards the enemy she has just spotted. She turned her face, her chest is just about turning, she starts bending her left knee and starts leaning forward to walk towards her opponent. Having that in mind her pose makes absolute sense and doesn't seem that stiff. However if you don't know this and assume she is just standing, well then it seems like she is weightless. I didn't have the idea that her pose can be misinterpreted in this way, but now as you mentioned it I can see it clearly.

My armature usually consists simply of a wire I bend. In this case I actually had to pull it out some more because her legs were too short, so I had to ajust the armature while sculpting.

I will have to convince my wife to pose for me so I can take some photos :). It would make it easier for me.
 

Demihuman

Active member
Her teeth and hair look very orcish to me. I thought that before I read your first comment on your post too. She also looks pretty muscular/toned. I think of ogres as a little fat. The other thing is, it looks like her teeth don't fit in her mouth and that screams "orc" to me. Maybe she's a half-orc half-ogre that had spent her whole life as a slave only to end up finally dominating the Gladiator pits?

Great work! How do I get to paint one? :)
 

chaos spawn

Member
When I sculpted her I had the old 80's GW Blood Bowl Ogres in mind that where very muscular and not fat at all.
View attachment 30823

I think most peoples opinion that Ogres have to be fat is influenced by the Warhammer Ogre Kingdoms army design when suddenly GW decided that all Ogres had to be fat and ugly.

I thought of her as a young, trained female Ogre. As good looking as a female Ogre can be. More muscular than humans, bigger, broad shoulders and relatively short legs (a bit like She-Hulk :) ). Ogres teeth are in general not much different then the teeth of Orcs. I think her orcish appearance is mainly caused by the pointy ears. I wasn't shure about the ears since most ogres do not have pointy ears, but Privateer Press -Ogres do so I decided it's not a bad idea to make her ears look a bit pointy. In my opinion Ogres are not much different than Orcs, just bigger and not green. I very muche dislike the "new" fat GW-Ogre style and I never really got used to it. I don't really understand why Ogres need to be so ugly.

Anyway, I hope to get her cast soon so she will be availible in the near future. I will keep you informed. I would be very happy to see her painted.
 

supervike

Super Moderator
I think you got the anatomy down pat. She has that female weight lifter physique that is both alluring and threatening at the same time.
 
Ogres as fat, mishappen lumps actually precedes GW. The ogre as a ten foot tall, rounded lug has been described as such by Dungeons and Dragons fans since the 60s and 70s. Generally, I perceive D&D to be the subject matter experts. But they draw their lore from many places too. Myths, folk tales, legends, Tolkein, and many others were the pioneers of these sort of things. Regardless, though,'I have no problems with perceiving her as an ogre.
 
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